How Big Will You Grow?
A Roblox experience owned by richer than before.
Clicker & idleENclickergrowthrebirth
How Big Will You Grow? is a clicker-idle Roblox experience created on 2025-06-13. The game has accumulated 15,470,577 lifetime visits and 45,378 favorites. Currently, 163 users are playing. It maintains a 98% like percentage. The description highlights mechanics involving clicking to increase size and strength, with rebirths providing a 2X training multiplier.
Description (written by the developer; not a statement by this register)
💥 Click your way to greatness! 🖱️ Every click makes you BIGGER and STRONGER! 🌍 Become the BIGGEST and most POWERFUL player in the world! 🏆 Reach the top of the leaderboard and show who's boss! 🚀 Are you ready to become a true GIANT? Every REBIRTH Gives You 2X TRAIN MULTIPLIER 💪
Last updated by the developer 10 May 2026, 12:35 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 23 Aug 2026, 00:50 | 98 | -29 |
| 22 Aug 2026, 23:50 | 127 | -14 |
| 22 Aug 2026, 22:50 | 141 | +16 |
| 22 Aug 2026, 21:50 | 125 | -19 |
| 22 Aug 2026, 20:50 | 144 | +6 |
| 22 Aug 2026, 19:50 | 138 | -1 |
| 22 Aug 2026, 18:50 | 139 | -19 |
| 22 Aug 2026, 17:50 | 158 | -2 |
| 22 Aug 2026, 16:50 | 160 | +29 |
| 22 Aug 2026, 15:50 | 131 | -29 |
| 22 Aug 2026, 14:50 | 160 | -33 |
| 22 Aug 2026, 13:50 | 193 | +41 |
| 22 Aug 2026, 12:50 | 152 | -12 |
| 22 Aug 2026, 11:50 | 164 | +19 |
| 22 Aug 2026, 10:50 | 145 | -32 |
| 22 Aug 2026, 09:50 | 177 | +36 |
| 22 Aug 2026, 08:50 | 141 | +12 |
| 22 Aug 2026, 07:50 | 129 | no change |
| 22 Aug 2026, 06:50 | 129 | +25 |
| 22 Aug 2026, 05:50 | 104 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 18:02 | 98 | no change |
| 23 Aug 2026, 17:46 | 98 | no change |
| 23 Aug 2026, 00:50 | 98 | no change |
| 22 Aug 2026, 23:50 | 98 | no change |
| 22 Aug 2026, 22:50 | 98 | no change |
| 22 Aug 2026, 21:50 | 98 | no change |
| 22 Aug 2026, 20:50 | 98 | no change |
| 22 Aug 2026, 19:50 | 98 | no change |
| 22 Aug 2026, 18:50 | 98 | no change |
| 22 Aug 2026, 17:50 | 98 | no change |
| 22 Aug 2026, 16:50 | 98 | no change |
| 22 Aug 2026, 15:50 | 98 | no change |
| 22 Aug 2026, 14:50 | 98 | no change |
| 22 Aug 2026, 13:50 | 98 | no change |
| 22 Aug 2026, 12:50 | 98 | no change |
| 22 Aug 2026, 11:50 | 98 | no change |
| 22 Aug 2026, 10:50 | 98 | no change |
| 22 Aug 2026, 09:50 | 98 | no change |
| 22 Aug 2026, 08:50 | 98 | no change |
| 22 Aug 2026, 07:50 | 98 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.