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How Big Will You Grow?

How Big Will You Grow?

A Roblox experience owned by richer than before.

Clicker & idleENclickergrowthrebirth

How Big Will You Grow? is a clicker-idle Roblox experience created on 2025-06-13. The game has accumulated 15,470,577 lifetime visits and 45,378 favorites. Currently, 163 users are playing. It maintains a 98% like percentage. The description highlights mechanics involving clicking to increase size and strength, with rebirths providing a 2X training multiplier.

Description (written by the developer; not a statement by this register)

💥 Click your way to greatness! 🖱️ Every click makes you BIGGER and STRONGER! 🌍 Become the BIGGEST and most POWERFUL player in the world! 🏆 Reach the top of the leaderboard and show who's boss! 🚀 Are you ready to become a true GIANT? Every REBIRTH Gives You 2X TRAIN MULTIPLIER 💪

Last updated by the developer 10 May 2026, 12:35 UTC.

98
playing (measured 23 Aug 2026, 00:50 UTC)
15,571,122
lifetime visits
98%
liked (241,133 👍 / 5,020 👎)
46,992
favourites (3.0 per 1k visits)
13 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

88193140.510 August 2026 — 88 players21 August 2026 — 150 players21 August 2026 — 148 players21 August 2026 — 135 players21 August 2026 — 142 players22 August 2026 — 110 players22 August 2026 — 131 players22 August 2026 — 130 players22 August 2026 — 112 players22 August 2026 — 115 players22 August 2026 — 104 players22 August 2026 — 129 players22 August 2026 — 129 players22 August 2026 — 141 players22 August 2026 — 177 players22 August 2026 — 145 players22 August 2026 — 164 players22 August 2026 — 152 players22 August 2026 — 193 players22 August 2026 — 160 players22 August 2026 — 131 players22 August 2026 — 160 players22 August 2026 — 158 players22 August 2026 — 139 players22 August 2026 — 138 players22 August 2026 — 144 players22 August 2026 — 125 players22 August 2026 — 141 players22 August 2026 — 127 players23 August 2026 — 98 players9810 August 202623 August 2026
30 measurements spanning 12 days, net +10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–209 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 30
Measured (UTC)PlayersChange
23 Aug 2026, 00:5098-29
22 Aug 2026, 23:50127-14
22 Aug 2026, 22:50141+16
22 Aug 2026, 21:50125-19
22 Aug 2026, 20:50144+6
22 Aug 2026, 19:50138-1
22 Aug 2026, 18:50139-19
22 Aug 2026, 17:50158-2
22 Aug 2026, 16:50160+29
22 Aug 2026, 15:50131-29
22 Aug 2026, 14:50160-33
22 Aug 2026, 13:50193+41
22 Aug 2026, 12:50152-12
22 Aug 2026, 11:50164+19
22 Aug 2026, 10:50145-32
22 Aug 2026, 09:50177+36
22 Aug 2026, 08:50141+12
22 Aug 2026, 07:50129no change
22 Aug 2026, 06:50129+25
22 Aug 2026, 05:50104first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
14 R$
Auto Rebirth
9 R$
Auto Size (FAST)
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9813 August 2026 — 98 % liked21 August 2026 — 98 % liked21 August 2026 — 98 % liked21 August 2026 — 98 % liked21 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked2 September 2026 — 98 % liked13 August 20262 September 2026
32 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 32
Measured (UTC)% likedChange
2 Sept 2026, 18:0298no change
23 Aug 2026, 17:4698no change
23 Aug 2026, 00:5098no change
22 Aug 2026, 23:5098no change
22 Aug 2026, 22:5098no change
22 Aug 2026, 21:5098no change
22 Aug 2026, 20:5098no change
22 Aug 2026, 19:5098no change
22 Aug 2026, 18:5098no change
22 Aug 2026, 17:5098no change
22 Aug 2026, 16:5098no change
22 Aug 2026, 15:5098no change
22 Aug 2026, 14:5098no change
22 Aug 2026, 13:5098no change
22 Aug 2026, 12:5098no change
22 Aug 2026, 11:5098no change
22 Aug 2026, 10:5098no change
22 Aug 2026, 09:5098no change
22 Aug 2026, 08:5098no change
22 Aug 2026, 07:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.