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Eat To Grow!

Eat To Grow!

A Roblox experience owned by 0ccu Studios.

Clicker & idleENclickerincrementalrebirth

Eat To Grow! is a clicker-idle Roblox experience created on 2025-10-02. The game has accumulated 6,249,003 lifetime visits and 261,102 favorites. Currently, 18 users are playing. The title holds a 93% like percentage. Recent updates include a Moon World and a Training Zone multiplier.

Description (written by the developer; not a statement by this register)

🍎 Eat food to grow bigger 🖱️ Click to get stronger 🌍 Become HUGE and explore the world 🔁 Rebirth to get even more power Update (19.03.2026): - Added Moon World 🌕 - Added x1.5 Training Zone 💪 Every Rebirth gives you a x2 Training Boost 💪

Last updated by the developer 7 Aug 2026, 11:57 UTC.

18
playing (measured 10 Aug 2026, 15:03 UTC)
6,249,003
lifetime visits
93%
liked (3,941 👍 / 289 👎)
261,102
favourites (41.8 per 1k visits)
2 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0317first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GOLDEN BURGER [OP]
29 R$
+2 Pet Equip
25 R$
x2 Size
9 R$
Auto Rebirth
7 R$
Auto Eat Faster
7 R$
Triple Hatch
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you for playing! · welcome3,395,287
1,000 Size! · progression2,282,999
1 Rebirth! · progression2,081,920
10,000 Size! · progression1,493,490
3 Rebirths! · progression1,232,340
5 Rebirths! · progression880,227
100,000 Size! · progression662,812
10 Rebirths! · progression328,535
100,000,000 Size! · other16,095
25 Rebirths! · progression14,598

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.