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Easy To Hard Wall Hop Obby

Easy To Hard Wall Hop Obby

A Roblox experience owned by Difficulty Charts.

ObbyENwall hopprogressive difficultyquest rewards

Easy To Hard Wall Hop Obby is an obby experience created on 2025-06-15. It currently has 90 players. The experience has 35,310,779 lifetime visits, an 86% like percentage, and 833,428 favorites.

Description (written by the developer; not a statement by this register)

👋 Welcome to Easy To Hard Wall Hop Obby! 🏃‍♂️ Play through 140 unique stages and improve your wallhop skills as you go! 🏁 Your progress saves, feel free to come back later! 🎁 Earn free skips by completing quests and daily rewards! 🤝 Group members get free skips every hour! 👍 Please like and leave us feedback so we can improve the game! tags: wall hop, wallhop, easy, hard, obby, difficulty chart obby, glitch, practice, impossible

Last updated by the developer 20 Jan 2026, 22:05 UTC.

90
playing (measured 10 Aug 2026, 14:17 UTC)
35,310,779
lifetime visits
86%
liked (68,169 👍 / 10,928 👎)
842,994
favourites (23.9 per 1k visits)
15 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:17117first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
799 R$
INFINITE SKIPS
799 R$
Slap Hand
399 R$
Invincible
399 R$
Fusion Coil
199 R$
Grapple Hook
199 R$
Gravity Coil
129 R$
Double Jump
99 R$
Speed Coil
99 R$
Free Skip Every 10 Mins
39 R$
Banana Peel
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome16,772,395 · 100.0% win
Reached Yellow! · progression7,513,069 · 69.9% win
Reached Orange! · progression3,415,743 · 42.4% win
Reached Pink! · progression1,122,068 · 19.1% win
Reached Purple! · progression232,411 · 4.2% win
Reached Blue! · progression68,799 · 1.3% win
Reached Light Blue! · progression26,767 · 0.70% win
Reached Final! · progression18,336 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8623 August 2026 — 86 % liked2 September 2026 — 86 % liked12 September 2026 — 86 % liked22 September 2026 — 86 % liked2 October 2026 — 86 % liked12 October 2026 — 86 % liked22 October 2026 — 86 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:2286no change
12 Oct 2026, 15:2186no change
2 Oct 2026, 15:2086no change
22 Sept 2026, 15:1986no change
12 Sept 2026, 15:1786no change
2 Sept 2026, 15:0886no change
23 Aug 2026, 15:0386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.