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Easy To Hard Wall Hop Obby 2

Easy To Hard Wall Hop Obby 2

A Roblox experience owned by Difficulty Charts.

ObbyENwall hop mechanicprogressive difficultyquest rewards

Easy To Hard Wall Hop Obby 2 is an obby experience created on 2025-07-09. It has recorded 8,241,663 lifetime visits and 187,524 favorites. Currently, 208 players are active. The title holds a 75% like percentage. The description notes 120 unique stages and wall hop mechanics.

Description (written by the developer; not a statement by this register)

👋 Welcome to Easy To Hard Wall Hop Obby 2! 🏃‍♂️ Play through 120 unique stages and improve your wallhop skills as you go! 🏁 Your progress saves, feel free to come back later! 🎁 Earn free skips by completing quests and daily rewards! 🤝 Group members get free skips every hour! 👍 Please like and leave us feedback so we can improve the game! tags: wall hop, wallhop, easy, hard, obby, difficulty chart obby, glitch, practice, impossible

Last updated by the developer 22 Aug 2026, 18:28 UTC.

97
playing (measured 23 Aug 2026, 07:50 UTC)
8,501,585
lifetime visits
75%
liked (13,346 👍 / 4,553 👎)
201,513
favourites (23.7 per 1k visits)
9 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9736122910 August 2026 — 164 players21 August 2026 — 117 players21 August 2026 — 140 players21 August 2026 — 110 players21 August 2026 — 123 players22 August 2026 — 226 players22 August 2026 — 300 players22 August 2026 — 296 players22 August 2026 — 272 players22 August 2026 — 257 players22 August 2026 — 251 players22 August 2026 — 266 players22 August 2026 — 279 players22 August 2026 — 258 players22 August 2026 — 298 players22 August 2026 — 276 players22 August 2026 — 310 players22 August 2026 — 313 players22 August 2026 — 361 players22 August 2026 — 354 players22 August 2026 — 318 players22 August 2026 — 262 players22 August 2026 — 285 players22 August 2026 — 233 players22 August 2026 — 290 players22 August 2026 — 284 players22 August 2026 — 265 players22 August 2026 — 284 players22 August 2026 — 233 players23 August 2026 — 237 players23 August 2026 — 159 players23 August 2026 — 128 players23 August 2026 — 137 players23 August 2026 — 128 players23 August 2026 — 105 players23 August 2026 — 123 players23 August 2026 — 97 players10 August 202623 August 2026
37 measurements spanning 13 days, net -67. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–401 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 37
Measured (UTC)PlayersChange
23 Aug 2026, 07:5097-26
23 Aug 2026, 06:50123+18
23 Aug 2026, 05:50105-23
23 Aug 2026, 04:50128-9
23 Aug 2026, 03:50137+9
23 Aug 2026, 02:50128-31
23 Aug 2026, 01:50159-78
23 Aug 2026, 00:50237+4
22 Aug 2026, 23:50233-51
22 Aug 2026, 22:50284+19
22 Aug 2026, 21:50265-19
22 Aug 2026, 20:50284-6
22 Aug 2026, 19:50290+57
22 Aug 2026, 18:50233-52
22 Aug 2026, 17:50285+23
22 Aug 2026, 16:50262-56
22 Aug 2026, 15:50318-36
22 Aug 2026, 14:50354-7
22 Aug 2026, 13:50361+48
22 Aug 2026, 12:50313first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
19 R$
INFINITE SKIPS
19 R$
Fusion Coil
9 R$
Slap Hand
5 R$
Double Jump
5 R$
Free Skip Every 10 Mins
5 R$
Gravity Coil
5 R$
Speed Coil
3 R$
Grapple Hook
3 R$
Invincible
3 R$
Banana Peel
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,935,251 · 100.0% win
Reached Yellow! · progression2,697,051 · 100.0% win
Reached Orange! · progression1,536,184 · 74.6% win
Reached Pink! · progression768,926 · 44.9% win
Reached Purple! · progression225,303 · 17.8% win
Reached Blue! · progression64,616 · 5.7% win
Reached Final! · progression49,818 · 4.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7513 August 2026 — 75 % liked21 August 2026 — 75 % liked21 August 2026 — 75 % liked21 August 2026 — 75 % liked21 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked23 August 2026 — 75 % liked23 August 2026 — 75 % liked23 August 2026 — 75 % liked23 August 2026 — 75 % liked23 August 2026 — 75 % liked23 August 2026 — 75 % liked23 August 2026 — 75 % liked23 August 2026 — 75 % liked23 August 2026 — 75 % liked2 September 2026 — 75 % liked13 August 20262 September 2026
39 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 39
Measured (UTC)% likedChange
2 Sept 2026, 21:4975no change
23 Aug 2026, 21:4875no change
23 Aug 2026, 07:5075no change
23 Aug 2026, 06:5075no change
23 Aug 2026, 05:5075no change
23 Aug 2026, 04:5075no change
23 Aug 2026, 03:5075no change
23 Aug 2026, 02:5075no change
23 Aug 2026, 01:5075no change
23 Aug 2026, 00:5075no change
22 Aug 2026, 23:5075no change
22 Aug 2026, 22:5075no change
22 Aug 2026, 21:5075no change
22 Aug 2026, 20:5075no change
22 Aug 2026, 19:5075no change
22 Aug 2026, 18:5075no change
22 Aug 2026, 17:5075no change
22 Aug 2026, 16:5075no change
22 Aug 2026, 15:5075no change
22 Aug 2026, 14:5075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.