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Block and Mine đŸ§± [2 Player Obby]

Block and Mine đŸ§± [2 Player Obby]

A Roblox experience owned by Blockins.

ObbyENco-oppuzzle-platformerblock mechanics

Block and Mine đŸ§± [2 Player Obby] is an obby experience created on 2025-06-24. It currently has 937 players online. The game has accumulated 51,472,180 lifetime visits and 4,122,096 favorites. User engagement metrics show a 90% like percentage. The description highlights cooperative gameplay between a Miner and a Builder.

Description (written by the developer; not a statement by this register)

⭐THE MOST FUN AND UNIQUE 2 PLAYER OBBY⭐ ⛏ One player is the Miner! Break obstacles and clear the way! đŸ§± The other player is the Builder! Place blocks to climb and cross gaps! đŸ› ïž Work TOGETHER and combine your skills to beat crazy challenges! đŸ’„ Watch out — without teamwork, you won't make it far! PLEASE LIKE THE GAME IF YOU HAD FUN! 🎉

Last updated by the developer 25 Sept 2026, 14:50 UTC.

244
playing (measured 23 Oct 2026, 00:50 UTC)
57,025,786
lifetime visits
90%
liked (12,859 👍 / 1,451 👎)
4,460,682
favourites (78.2 per 1k visits)
24 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

141708424.52442 October 202623 October 2026
500 measurements spanning 21 days, net -277. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–793 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
23 Oct 2026, 00:50244+18
22 Oct 2026, 23:50226+21
22 Oct 2026, 22:50205-1
22 Oct 2026, 21:50206-19
22 Oct 2026, 20:50225-52
22 Oct 2026, 19:50277-12
22 Oct 2026, 18:50289-1
22 Oct 2026, 17:50290-36
22 Oct 2026, 16:50326-5
22 Oct 2026, 15:50331-4
22 Oct 2026, 14:50335-15
22 Oct 2026, 13:50350+22
22 Oct 2026, 12:50328+41
22 Oct 2026, 11:50287+34
22 Oct 2026, 10:50253+35
22 Oct 2026, 09:50218+35
22 Oct 2026, 08:50183-28
22 Oct 2026, 07:50211+9
22 Oct 2026, 06:50202+14
22 Oct 2026, 05:50188first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Revive
1,299 R$
Fire Hammer
599 R$
Umbranium Hammer
499 R$
Emerald Hammer
349 R$
Emerald
329 R$
Squishy
239 R$
Ruby Hammer
219 R$
Iron
199 R$
Diamond Hammer
149 R$
Pumpkin
149 R$
Golden Hammer
99 R$
Shiny Stone
99 R$
Diva Hammer
99 R$
VIP!
99 R$
Coal Hammer
59 R$
Diamond Jewel
59 R$
Dirt
29 R$
Copper Hammer
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome21,053,093 · 100.0% win
Finished World 1! · progression135,677 · 3.5% win
Finished World 2 · progression10,360 · 1.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9021 August 202623 October 2026
1482 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1482
Measured (UTC)% likedChange
23 Oct 2026, 00:5090no change
22 Oct 2026, 23:5090no change
22 Oct 2026, 22:5090no change
22 Oct 2026, 21:5090no change
22 Oct 2026, 20:5090no change
22 Oct 2026, 19:5090no change
22 Oct 2026, 18:5090no change
22 Oct 2026, 17:5090no change
22 Oct 2026, 16:5090no change
22 Oct 2026, 15:5090no change
22 Oct 2026, 14:5090no change
22 Oct 2026, 13:5090no change
22 Oct 2026, 12:5090no change
22 Oct 2026, 11:5090no change
22 Oct 2026, 10:5090no change
22 Oct 2026, 09:5090no change
22 Oct 2026, 08:5090no change
22 Oct 2026, 07:5090no change
22 Oct 2026, 06:5090no change
22 Oct 2026, 05:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.