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Anime Squid Game

Anime Squid Game

A Roblox experience owned by Harino Studios.

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Anime Squid Game is an obby experience created on 2025-06-27. It has 8,605,891 lifetime visits and 17,109 favorites. Currently, 47 players are active. The game holds a 73% like percentage. A new obby was added to the lobby on 21/07/2025.

Description (written by the developer; not a statement by this register)

Like and favorite if you like the game ⭐ ---------------------------------------------------------- 21/07/2025 -we added a new obby in the lobby

Last updated by the developer 19 Oct 2025, 03:56 UTC.

47
playing (measured 10 Aug 2026, 14:15 UTC)
8,605,891
lifetime visits
72%
liked (2,863 👍 / 1,087 👎)
17,309
favourites (2.0 per 1k visits)
27 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1528first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome2,757,983 · 88.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

727372.513 August 2026 — 73 % liked23 August 2026 — 72 % liked13 August 202623 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:2072-1
13 Aug 2026, 21:1973first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.