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🔪 Survive K-POP Hunters The Killers!

🔪 Survive K-POP Hunters The Killers!

A Roblox experience owned by Romaria.

SurvivalENsurvival horrork-pop themedemon hunters

🔪 Survive K-POP Hunters The Killers! is a survival experience created on 2025-06-30. It has accumulated 14,305,743 lifetime visits and 495,504 favorites. Currently, 4 users are playing. The game holds a 55% like percentage. Tags include K pop, demon hunters, and survive.

Description (written by the developer; not a statement by this register)

🔪 Survive K-POP Hunters The Killers! If you enjoy the experience don't forget to like and favorite the game! I would really appreciate it. 😋 🎉 Survive for a special surprise! 🎉 Tags: K pop, demon hunters, Rumi, Mira, Zoey, Derpy Tiger, Saja Boys, Huntrix, Killer, Killers, Survive, Fun, Easy, Colorful

Last updated by the developer 2 Apr 2026, 22:31 UTC.

4
playing (measured 10 Aug 2026, 18:53 UTC)
14,305,743
lifetime visits
55%
liked (721 👍 / 590 👎)
503,564
favourites (35.2 per 1k visits)
30 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:531first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
500 R$
Ban Hammer
400 R$
Double Cash
200 R$
Laser Gun
150 R$
Slap Hand
100 R$
Sniper
100 R$
Race Car
100 R$
Jetpack
100 R$
Fusion Coil
75 R$
AK 47
75 R$
Boombox
50 R$
Golden Scar
50 R$
2X Jump
25 R$
2X Speed
25 R$
2X Health
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5513 August 2026 — 55 % liked23 August 2026 — 55 % liked2 September 2026 — 55 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:2055no change
23 Aug 2026, 18:0555no change
13 Aug 2026, 18:0455first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.