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Forsaken Generator Practice

Forsaken Generator Practice

A Roblox experience owned by funny shirts inc.

Music & rhythmENmusicgeneratorambient

Forsaken Generator Practice is a music-rhythm experience created on 2025-07-05. It has accumulated 3,572,905 lifetime visits and 25,781 favorites. Currently, two users are playing. The experience holds a 95% like percentage. The description notes it is a ripped game with added sounds and data saving capabilities.

Description (written by the developer; not a statement by this register)

ripped from the game, added sounds so it feels nice (your data saves) yes this is just flow but in roblox

Last updated by the developer 23 Jan 2026, 21:53 UTC.

2
playing (measured 11 Aug 2026, 03:17 UTC)
3,572,905
lifetime visits
95%
liked (8,566 👍 / 444 👎)
25,752
favourites (7.2 per 1k visits)
5 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:174first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

you joined · welcome1,952,532 · 100.0% win
10 puzzles done · progression668,559 · 6.5% win
100 puzzles done · progression128,749 · 1.9% win
100 entanglements · collection39,562 · 0.90% win
250 puzzles done · progression32,548 · 0.00% win
2x2 puzzle completed · progression20,716 · 10.3% win
10x10 puzzle completed · progression18,566 · 7.5% win
500 puzzles done · progression11,374 · 0.00% win
750 puzzles done · progression5,421 · 0.00% win
30x30 puzzle completed · progression5,199 · 0.90% win
1000 puzzles done · progression3,636 · 0.00% win
500 entanglements · collection3,000 · 0.00% win
25x25 puzzle completed · progression1,457 · 0.90% win
1000 entanglements · collection938 · 0.00% win
10000 puzzles done · progression50 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:2095no change
24 Aug 2026, 04:1995no change
14 Aug 2026, 04:1995first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.