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Card Flipping Incremental !! Gilded Expansion !!

Card Flipping Incremental !! Gilded Expansion !!

A Roblox experience owned by Cappible Studios.

SimulatorENincrementalidlecard

Card Flipping Incremental !! Gilded Expansion !! is a simulator experience created on 2025-07-05. It has accumulated 1,726,193 lifetime visits and 8,763 favorites. Currently, 8 users are playing. The game holds an 84% like percentage. The description highlights over 50 hours of content, 515 total upgrades, and 12 reset layers within its incremental gameplay mechanics.

Description (written by the developer; not a statement by this register)

Card Flipping Incremental is an active/idle incremental where every flip earns you Coins to spend on Upgrades. Over 50 Hours of content! Use code 'GildedLaunch" for 50 Purple Coins! ⭐ 1.5 - The Gilded Expansion - Added 80+ Upgrades - Added 2 Resets (11 Tiers + Reset Layer) - Expanded Card Mods - Major lag fixes - Many bug fixes - 2 new Leaderboards (Gilded Tiers and Gilded Cards!) replacing Threads and Seals ⭐Features: - 12 Reset layers - 515 Total Upgrades - Free-to-play path to premium perks (Purple Coins) - Evolving passive + active gameplay - Bonus White Coin boost + Cardback for Group & Premium players !! Join the community for an exclusive Cardback !!

Last updated by the developer 13 Jun 2026, 17:43 UTC.

8
playing (measured 10 Aug 2026, 19:08 UTC)
1,726,193
lifetime visits
84%
liked (6,008 👍 / 1,166 👎)
8,779
favourites (5.1 per 1k visits)
5 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:0813first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bonus Flip
699 R$
2x Time
599 R$
VIP
499 R$
2x Purple Coins
499 R$
2x Ink
399 R$
Persistent Auto Flip
199 R$
+5 Walkspeed
99 R$
Table Customization
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Flip a Rare Card! · collection115,288 · 35.4% win
Buy your first Upgrade! · other100,034 · 43.9% win
Flip 100 Cards! · progression97,015 · 30.7% win
First Shuffle Reset! · other84,871 · 23.3% win
Echo 1 · other48,199 · 12.7% win
First Bloom Reset! · other41,809 · 8.5% win
Echo 2 · progression32,220 · 6.9% win
First Cascade Reset! · progression28,792 · 3.2% win
Echo 3 · other23,352 · 4.2% win
Echo 4 · other19,399 · 4.2% win
Echo 5 · other17,375 · 2.6% win
Echo 6 · other16,696 · 3.2% win
White Coin Clicker Prestige · progression16,599 · 3.2% win
Echo 7 · other15,589 · 1.6% win
Echo 8 · other14,182 · 3.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked3 September 2026 — 84 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:2284no change
24 Aug 2026, 11:0084no change
14 Aug 2026, 10:5384first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.