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[👮] Dispatch: Police Simulator

[👮] Dispatch: Police Simulator

A Roblox experience owned by Always Ascending.

SimulatorENpolicesimulatorroleplay

[👮] Dispatch: Police Simulator is a simulator experience created on 2025-07-08. It currently has 749 players. The title has accumulated 58,953,273 lifetime visits and 268,057 favorites. User engagement metrics show a 94% like percentage. The game focuses on police simulation mechanics within a reactive city environment.

Description (written by the developer; not a statement by this register)

🚨Police Simulator: Step into the shoes of a real officer in a high-stakes, NPC-driven police simulator. Respond to dynamic emergencies, chase down fleeing suspects, pull-over vehicles and restore order — all in a living, reactive city that needs your help. 👮 How To Play: - Join the game and select your gear and weapons from the locker. - Wait for active callouts to appear in the menu and respond to them. - Drive to the scene and try to deal with suspects in clever ways. ⭐ Expect new updates every week! 🎉 Join our group and like the game to unlock $350 + 100XP.

Last updated by the developer 25 Oct 2026, 14:57 UTC.

322
playing (measured 26 Oct 2026, 09:50 UTC)
64,302,605
lifetime visits
94%
liked (201,195 👍 / 13,201 👎)
284,989
favourites (4.4 per 1k visits)
8 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1561,3847703225 October 202626 October 2026
500 measurements spanning 21 days, net -413. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 09:50322+71
26 Oct 2026, 08:50251+4
26 Oct 2026, 07:50247+44
26 Oct 2026, 06:50203+27
26 Oct 2026, 05:50176+7
26 Oct 2026, 04:50169-21
26 Oct 2026, 03:50190+2
26 Oct 2026, 02:50188-74
26 Oct 2026, 01:50262-21
26 Oct 2026, 00:50283-8
25 Oct 2026, 23:50291-32
25 Oct 2026, 22:50323-4
25 Oct 2026, 21:50327-128
25 Oct 2026, 20:50455-48
25 Oct 2026, 19:50503-42
25 Oct 2026, 18:50545-66
25 Oct 2026, 17:50611+10
25 Oct 2026, 16:50601+15
25 Oct 2026, 15:50586+11
25 Oct 2026, 14:50575first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

S.W.A.T
249 R$
FBI
225 R$
Air Support
210 R$
V.I.P
199 R$
Detective
195 R$
K9 Dog
185 R$
Double Cash
149 R$
Double XP
99 R$
Mobile Garage
99 R$
R700
69 R$
Beanbag Shotgun
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9421 August 202626 October 2026
1568 measurements spanning 66 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1568
Measured (UTC)% likedChange
26 Oct 2026, 09:5094no change
26 Oct 2026, 08:5094no change
26 Oct 2026, 07:5094no change
26 Oct 2026, 06:5094no change
26 Oct 2026, 05:5094no change
26 Oct 2026, 04:5094no change
26 Oct 2026, 03:5094no change
26 Oct 2026, 02:5094no change
26 Oct 2026, 01:5094no change
26 Oct 2026, 00:5094no change
25 Oct 2026, 23:5094no change
25 Oct 2026, 22:5094no change
25 Oct 2026, 21:5094no change
25 Oct 2026, 20:5094no change
25 Oct 2026, 19:5094no change
25 Oct 2026, 18:5094no change
25 Oct 2026, 17:5094no change
25 Oct 2026, 16:5094no change
25 Oct 2026, 15:5094no change
25 Oct 2026, 14:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.