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Money Simulator Infinite

Money Simulator Infinite

A Roblox experience owned by Money World Inc.

TycoonENincrementaltycoonfactory

Money Simulator Infinite is a tycoon experience created on 2025-07-10. It has accumulated 2,256,890 lifetime visits and holds 14,084 favorites. Currently, one user is playing. The experience maintains a 91% like percentage.

Description (written by the developer; not a statement by this register)

📈 Money Simulator Infinite 🏭 Start with a small factory and then take over the world ⚡Evolve and unlock a ton of new gameplay features !

Last updated by the developer 8 Jul 2026, 15:11 UTC.

1
playing (measured 10 Aug 2026, 14:47 UTC)
2,256,890
lifetime visits
91%
liked (8,339 👍 / 860 👎)
14,058
favourites (6.2 per 1k visits)
10 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:473first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Elite
1,199 R$
City Pack
299 R$
Time Travel Pack
299 R$
Mining Pack
299 R$
Extra Equip
199 R$
2x Machine Speed
199 R$
Pets Pack
175 R$
3x Money
159 R$
Special Pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Starter · welcome787,626 · 100.0% win
Star · other346,265 · 84.8% win
Gems · collection176,000 · 71.3% win
Energy · other139,760 · 62.0% win
Mining · other89,874 · 39.3% win
Rich · other78,119 · 34.1% win
Research · other55,780 · 21.7% win
City · other32,596 · 9.3% win
Pets · collection30,015 · 9.3% win
Elite · other19,895 · 4.1% win
Domination · other8,994 · 2.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:2091no change
24 Aug 2026, 08:2391no change
14 Aug 2026, 08:2391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.