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BETRAY! 🔪

BETRAY! 🔪

A Roblox experience owned by Betray Studio.

Social & hangoutENmysterysocial deductiontrading

BETRAY! 🔪 is a social-hangout experience created on 2025-07-11. It has accumulated 2,784,895 lifetime visits and 10,553 favorites. Currently, 9 players are active. The game holds a 73% like percentage. These metrics reflect its measured engagement and popularity within the Roblox platform.

Description (written by the developer; not a statement by this register)

🔪 Welcome to Betray! Step into a fast-paced mystery game full of secrets, surprises, and suspense! Explore each round, stay alert, and figure out who you can really trust before it’s too late. 🕵️ Outsmart your friends and uncover the truth 💰 Collect rare items 📦 Trade with other players 🎁 Open mystery boxes 🏆 Climb the global leaderboards Every round is different. Every choice matters. Who will you trust?

Last updated by the developer 10 Aug 2026, 04:03 UTC.

9
playing (measured 10 Aug 2026, 20:03 UTC)
2,784,895
lifetime visits
73%
liked (1,617 👍 / 590 👎)
10,611
favourites (3.8 per 1k visits)
11 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:0310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Coins
149 R$
Double Murderer Chance
149 R$
VIP
99 R$
Double XP
99 R$
Double Coin Bag
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,524,474 · 100.0% win
Meet a Developer · other119,109 · 0.00% win
Level 10 · progression4,010 · 3.5% win
Level 20 · progression100 · 0.00% win
Level 30 · progression7 · 0.00% win
Level 40 · progression3 · 0.00% win
Level 50 · progression2 · 0.00% win
Level 60 · progression2 · 0.00% win
Level 70 · progression2 · 0.00% win
Level 90 · progression2 · 0.00% win
Level 80 · progression2 · 0.00% win
Level 100 · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7314 August 2026 — 73 % liked24 August 2026 — 73 % liked3 September 2026 — 73 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:3673no change
24 Aug 2026, 06:3573no change
14 Aug 2026, 06:3473first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.