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Reaper Legends!

Reaper Legends!

A Roblox experience owned by PurpleDev..

SimulatorENKing of the HillPet CollectionLeaderboard Competition

Reaper Legends! is a simulator experience created on 2025-07-13. It currently has 188 players online. The game has accumulated 20,134,511 lifetime visits and 1,215,816 favorites. It maintains a 99% like percentage. The genre is classified as a simulator.

Description (written by the developer; not a statement by this register)

💀 Earn souls with your scythe! ⚔️ Fight with your scythe and become the King of the hill! 🏆 Train to get on leaderboard! 📆 Updates every saturday! ⭐ Like and favorite the game! 🔥 Join the group for a free PET! https://www.roblox.com/communities/35852130/PurpleDev#!/about ⭐ Premium benefits: +10% 👥 Friend Invite benefits: +5% each friend Tags: Reaper Legends, Simulator, Idle, Farming, PVP, Power, Rich, Titanic, Scythe, King, Battle, Legends. Faces made by catalyststuff. Icons made by upklyak.

Last updated by the developer 22 Jul 2026, 20:05 UTC.

23
playing (measured 21 Aug 2026, 20:54 UTC)
20,170,890
lifetime visits
99%
liked (318,946 👍 / 3,405 👎)
1,220,975
favourites (60.5 per 1k visits)
13 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2314885.510 August 2026 — 148 players21 August 2026 — 23 players10 August 202621 August 2026
2 measurements spanning 11 days, net -125. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 4–167 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5423-125
10 Aug 2026, 14:08148first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fast Swing! ⚡
399 R$
2x Gems! 💎
349 R$
Dual Scythe! ⚔️
349 R$
2x Coins! 💰
299 R$
+3 Pet Equip! 🐾
299 R$
10x Open Egg! 🥚
299 R$
VIP! ⭐
249 R$
Lucky! 🍀
249 R$
x2 Souls! 💀
199 R$
+1 Pet Equip! 🐾
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome8,448,626 · 100.0% win
10 Minutes! · progression4,442,618 · 69.5% win
30 Minutes! · progression2,074,928 · 31.4% win
1 Hour! · other846,577 · 9.5% win
Deathborn! · other94,367 · 2.8% win
Nightbringer! · other53,387 · 1.9% win
Wraith King! · other28,373 · 0.90% win
Void Reaper! · other19,476 · 0.10% win
Soulrender! · other15,035 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9913 August 2026 — 99 % liked21 August 2026 — 99 % liked23 August 2026 — 99 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:4599no change
21 Aug 2026, 20:5499no change
13 Aug 2026, 16:3699first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.