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[PvP] CARDLIKE

[PvP] CARDLIKE

A Roblox experience owned by Electronic Sunrise.

Card & boardENdeck-builderstrategypvp

[PvP] CARDLIKE is a card-board Roblox experience created on 2025-07-14. The game currently has 89 players online. It has accumulated 1,796,595 lifetime visits, 30,818 favorites, and an 86% like percentage. The description highlights features including over 200 unique cards, infinite replayability, and strategic deck-building mechanics.

Description (written by the developer; not a statement by this register)

THIS IS A COOL DECK-BUILDER GAME, IT’S HIGH-STAKES STRATEGY, FAST-PACED AND EASY TO PLAY! CHOOSE YOUR STRATEGY with unique ORIGINAL combos and dominate with your INTELLECT! MATCH CARD HANDS – Build the ultimate hand to score big! CRAZY COMBOS – Find broken card interactions and go infinite! OPTIMIZE – Fix your deck to blast past target scores! WIN – Outsmart the RNG and secure the run! 🃏 200+ UNIQUE CARDS & CONSUMABLES! 🔄 INFINITE REPLAYABILITY

Last updated by the developer 20 Jul 2026, 17:35 UTC.

89
playing (measured 11 Aug 2026, 00:51 UTC)
1,796,595
lifetime visits
86%
liked (8,977 👍 / 1,494 👎)
32,362
favourites (18.0 per 1k visits)
14 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:5192first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Deck Builder Access
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO CARDLIKE! · welcome393,366 · 92.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:0486no change
24 Aug 2026, 10:4786no change
14 Aug 2026, 10:4686first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.