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No Man's Land [BATTLEPASS]

No Man's Land [BATTLEPASS]

A Roblox experience owned by DYNΑMIC STUDIOS.

ShooterENarcade shooterearly 1900sbattlepass

No Man's Land [BATTLEPASS] is a shooter experience created on 2025-07-15. It records 440 concurrent players, 8,296,484 lifetime visits, and 95,632 favorites. The title holds a 76% like percentage. The description notes the game is in alpha and inspired by early 1900s battles, though it is not historically accurate. Controls include camera changes, crouching, sprinting, and building menus.

Description (written by the developer; not a statement by this register)

No Man's Land is a chaotic arcadey shooter inspired by battles of the early 1900s ⚠️ Game is in alpha, feedback is apreciated. ⚠️ Please leave a like if you enjoy the game! Controls: V - Change Camera Mode X - Change Camera Side (THIRD PERSON ONLY) B - Buildables Menu C - Crouch (Toggle) Ctrl - Crouch (Hold) Shift - Sprint - Controls are customizable in-game via settings (on console too)! Join the group for a 15% XP Boost * Not meant to be 100% historically accurate!

Last updated by the developer 31 Aug 2026, 21:20 UTC.

342
playing (measured 5 Sept 2026, 15:50 UTC)
9,559,987
lifetime visits
78%
liked (18,420 👍 / 5,118 👎)
116,715
favourites (12.2 per 1k visits)
15 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

11348730034210 August 20265 September 2026
354 measurements spanning 26 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–543 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 354
Measured (UTC)PlayersChange
5 Sept 2026, 15:50342+18
5 Sept 2026, 14:50324-14
5 Sept 2026, 13:50338+20
5 Sept 2026, 12:50318+36
5 Sept 2026, 11:50282+15
5 Sept 2026, 10:50267-9
5 Sept 2026, 09:50276+33
5 Sept 2026, 08:50243-21
5 Sept 2026, 07:50264+1
5 Sept 2026, 06:50263+5
5 Sept 2026, 05:50258+19
5 Sept 2026, 04:50239no change
5 Sept 2026, 03:50239-5
5 Sept 2026, 02:50244-34
5 Sept 2026, 01:50278+21
5 Sept 2026, 00:50257-27
4 Sept 2026, 23:50284+40
4 Sept 2026, 22:50244-18
4 Sept 2026, 21:50262+23
4 Sept 2026, 20:50239first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Sniper
399 R$
Discounted Consumables
399 R$
Golden Flamethrower
299 R$
Golden Repeater
299 R$
Golden Shotgun
299 R$
Bomber Run
249 R$
Golden Revolver
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played No Man's Land · other3,762,424 · 100.0% win
100 Kills · progression159,001 · 6.0% win
Air Defender · other74,901 · 7.0% win
250 Kills · progression56,344 · 2.6% win
500 Kills · progression20,910 · 1.0% win
1,000 Kills · progression6,848 · 0.40% win
??? #1 · secret2,714 · 0.00% win
2,500 Kills · progression1,228 · 0.10% win
5,000 Kills · progression296 · 0.00% win
10,000 Kills · progression73 · 0.00% win
Struck By Lightning · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

76787713 August 20265 September 2026
356 measurements spanning 23 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 356
Measured (UTC)% likedChange
5 Sept 2026, 15:5078no change
5 Sept 2026, 14:5078no change
5 Sept 2026, 13:5078no change
5 Sept 2026, 12:5078no change
5 Sept 2026, 11:5078no change
5 Sept 2026, 10:5078no change
5 Sept 2026, 09:5078no change
5 Sept 2026, 08:5078no change
5 Sept 2026, 07:5078no change
5 Sept 2026, 06:5078no change
5 Sept 2026, 05:5078no change
5 Sept 2026, 04:5078no change
5 Sept 2026, 03:5078no change
5 Sept 2026, 02:5078no change
5 Sept 2026, 01:5078no change
5 Sept 2026, 00:5078no change
4 Sept 2026, 23:5078no change
4 Sept 2026, 22:5078no change
4 Sept 2026, 21:5078no change
4 Sept 2026, 20:5078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.