Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
TOYSHOP RUN! [OBBY!]

TOYSHOP RUN! [OBBY!]

A Roblox experience owned by Built to Ball.

ObbyENobstacle coursemazeretro classic

TOYSHOP RUN! [OBBY!] is an obby experience created on 2025-07-16. It has 3,363,178 lifetime visits and 641,473 favorites. Currently, 21 players are active. The game holds a 64% like percentage. It features 23 obstacles within a trap-filled maze theme.

Description (written by the developer; not a statement by this register)

Oh no! The toy shop owner has gone crazy and turned the store into a trap-filled maze! Can you escape the toy shop and make it past all 23 fun and tricky obstacles? This game is a fan-favorite classic brought back from 2018 by popular demand! If you're enjoying the game, don’t forget to 👍 like and ⭐ favorite it to support more updates. More exciting games coming soon — stay tuned! Thanks for playing 😄

Last updated by the developer 7 Aug 2026, 14:44 UTC.

21
playing (measured 10 Aug 2026, 15:53 UTC)
3,363,178
lifetime visits
63%
liked (470 👍 / 271 👎)
686,848
favourites (204.2 per 1k visits)
16 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:5325first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN Commands
399 R$
Disable Pop-Ups
99 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome2,063,386 · 100.0% win
Completed TOYSHOP RUN! · progression20,052 · 3.2% win
Toy Train Collector! · collection14,798 · 1.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

636463.514 August 2026 — 64 % liked24 August 2026 — 64 % liked3 September 2026 — 64 % liked13 September 2026 — 64 % liked23 September 2026 — 64 % liked3 October 2026 — 63 % liked13 October 2026 — 63 % liked23 October 2026 — 63 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:0463no change
13 Oct 2026, 05:0463no change
3 Oct 2026, 05:0363-1
23 Sept 2026, 05:0264no change
13 Sept 2026, 05:0264no change
3 Sept 2026, 05:0164no change
24 Aug 2026, 05:0164no change
14 Aug 2026, 05:0064first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.