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[True Barrier] Advanced Soul Ops Boss Rush

[True Barrier] Advanced Soul Ops Boss Rush

A Roblox experience owned by 「Advanced Community」.

Fighting & PvPENUndertaleBoss RushRemake

[True Barrier] Advanced Soul Ops Boss Rush is a fighting-pvp experience created on 2025-07-17. It has recorded 5,756,000 lifetime visits and 5,441 favorites. Currently, 74 users are playing. The game holds an 82% like percentage. It is a remake inspired by Soul Ops and similar titles.

Description (written by the developer; not a statement by this register)

Welcome to Undertale Advanced Soul Ops Boss Rush This is remake version of the old game that went by the same name. In this game you fight multiple bosses, get coins, upgrade tiers, unlock better characters and more! Game Inspired By: - Soul Ops - Soul Ops Boss Rush Extended - Funni Ops - Totally Balanced Soul Ops Boss Rush - Sans Funny Boss Rush

Last updated by the developer 10 Aug 2026, 10:12 UTC.

74
playing (measured 11 Aug 2026, 00:04 UTC)
5,756,000
lifetime visits
82%
liked (3,425 👍 / 763 👎)
5,524
favourites (1.0 per 1k visits)
17 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:0420first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X!Tale MEGA-PACK
1,200 R$
EVOLUTION DUST
999 R$
HIJACKED_DATA // VHS
649 R$
Outerdust! Sans [READ DESC]
350 R$
[PRE-ORDER] Early Access Rework [BUFFED]
310 R$
CORRUPTION PACK
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome153,223 · 9.1% win
The Easiest Enemy · progression84,268 · 5.4% win
Edgy Sans · other80,713 · 5.2% win
MYEH! HEH! HEH! · other79,218 · 5.0% win
The Space Skeleton · other78,400 · 5.5% win
Something New... · welcome78,081 · 4.9% win
The Easiest Enemy...? · progression76,131 · 5.2% win
Rain of Dust · other71,934 · 5.0% win
Your Worst NIGHTMARE · other69,553 · 4.5% win
The INSANE Maniac · other66,715 · 4.4% win
The Unpaid Workers · other66,028 · 3.7% win
Hunger... · other65,174 · 3.8% win
TH3 AU D3TR0Y3R · other65,118 · 3.7% win
The AU Protector · other57,836 · 3.5% win
FA7AL_ER30R_0CCUR3D · other55,079 · 3.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:3482no change
14 Aug 2026, 00:3482first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.