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Launch My Rocket Simulator

Launch My Rocket Simulator

A Roblox experience owned by Rocket Meow Studio.

TycoonENrocket buildingpet hatchingtycoon mechanics

Launch My Rocket Simulator is a tycoon experience created on 2025-07-18. It has recorded 3,668,526 lifetime visits and 310,293 favorites. The game holds a 96% like percentage. Currently, zero users are playing. The description highlights rocket building, egg hatching, and upgrades.

Description (written by the developer; not a statement by this register)

🚀Build a rocket, launch it, and earn money!💵 Build rockets and launch them! Upgrade your hammer to build rockets faster🔨 Hatch eggs to unlock powerful and rare pets—they’ll boost your money-making ability🥚 Unlock various rockets, each with a unique design!✨ 🚨Update log 🚨 New rockets have arrived! Two new rockets have been added to the build list! Join us as we scale new heights! New Eggs and Hammers are here! With the arrival of new rockets, more powerful hammers and adorable Eggs have joined the base-building fun~ Come get them and make your rockets soar even higher! Gift Feature Arrives! Now you can gift pets to your friends! 500Likes HAVEFUN888 1000Likes HAPPYGAME 3000Likes THANKUALL 6000Likes HAPPY6TIME 10000Likes ROCKETGIFT 15000Likes 👍Join our group and like it to get a surprise gift!🎁 Also the latest news! You are welcome to give us feedback on any issues and suggest better ideas!🙌

Last updated by the developer 18 May 2026, 06:09 UTC.

0
playing (measured 10 Aug 2026, 16:00 UTC)
3,668,526
lifetime visits
96%
liked (14,619 👍 / 669 👎)
311,055
favourites (84.8 per 1k visits)
18 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:004first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Auto
199 R$
VIP
199 R$
super lucky pass
149 R$
lucky pass
99 R$
Pet equip 2
99 R$
InventoryC
99 R$
InventoryB
69 R$
3X extraction
49 R$
Pet equip 1
49 R$
InventoryA
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:0696no change
24 Aug 2026, 04:0596no change
14 Aug 2026, 04:0496first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.