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Anime Playground: COMBAT UPDATE ⚔️

Anime Playground: COMBAT UPDATE ⚔️

A Roblox experience owned by Anime Towers.

Fighting & PvPENanimecombatslap battles

Anime Playground: COMBAT UPDATE ⚔️ is a fighting-pvp experience created on 2025-07-19. It has recorded 10,303,481 lifetime visits and 29,244 favorites. Currently, 15 players are active. The experience holds a 91% like percentage. The description highlights combat mechanics inspired by Slap Battles and Jujutsu Shenanigans, including specific codes and damage reduction rules for lower-kill players.

Description (written by the developer; not a statement by this register)

Imagine a battlegrounds game where blocking and half your abilities don't exist. No need to imagine, its right here. Codes (redeem them in settings UI): Flash - 1k yens Lightning - 1.5k yens Rinne - 2 Spins F to Dash Players with less than 25 Kills take 25% less damage from more experienced Players Inspired by Slap Battles x Jujutsu Shenanigans

Last updated by the developer 29 Jul 2026, 13:23 UTC.

15
playing (measured 10 Aug 2026, 15:00 UTC)
10,303,481
lifetime visits
91%
liked (43,952 👍 / 4,319 👎)
29,263
favourites (2.8 per 1k visits)
19 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0018first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Conqueror's Haki
659 R$
2x Yen
399 R$
Boombox
99 R$
Custom Kill Sound
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played · welcome3,456,112 · 41.0% win
First Clash · other1,418,344 · 8.4% win
Signature Move · other929,435 · 8.3% win
Into the Void · progression494,207 · 6.6% win
Rookie · welcome428,891 · 2.1% win
Brink of Death · progression229,761 · 0.60% win
Hot Streak · other217,707 · 1.2% win
Arena Veteran · progression175,894 · 3.3% win
Collector · collection102,909 · 4.4% win
Extrovert · other61,500 · 1.8% win
Unstoppable · other51,743 · 0.80% win
Rising Star · other50,545 · 0.30% win
Rampage · other13,289 · 0.20% win
Drama Queen · other10,733 · 0.80% win
Prodigy · other3,681 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9113 August 2026 — 91 % liked23 August 2026 — 91 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:0691no change
13 Aug 2026, 20:0691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.