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DROPPER HELL 🔥 DROP IN!

DROPPER HELL 🔥 DROP IN!

A Roblox experience owned by GAME IT! Studios.

ObbyENhardcore difficultyplatformerrage game

DROPPER HELL 🔥 DROP IN! is an obby experience created on 2025-07-19. It has 27,132,551 lifetime visits and 351,600 favorites. Currently, 256 players are active. The game holds a 66% like percentage. It features over 60 unique levels with increasing difficulty. Weekly updates and events are included. The experience is accessible on PC, mobile, and tablet devices.

Description (written by the developer; not a statement by this register)

🔥 WELCOME TO DROP IN! — THE HARDEST DROPPER EVER MADE. ❗+1 level = +1 difficulty ❗ Only 1% of players survive all the levels. Can YOU? Dive into DROPPER HELL: 💥 60+ UNIQUE levels 💀 Increasing difficulty 🔥 NEW weekly levels & events ✅ ALL levels are possible on all devices (PC / Mobile / Tablet) 😈 Rage, fail, retry… and PROVE YOU’RE NOT A QUITTER Beat levels to unlock: ⭐ Hardcore mode ⭐ Speedrun mode ⭐ Nametags ⭐ Trails ⭐ Badges ⭐ Leaderboard STATUS Inspired by the legendary MC map “The Dropper.” ⚡ SEIZURE WARNING: Contains fast visuals, bright colors & flashing effects. Can you escape the fall? DROP IN… if you dare. ⭐ Follow the game for updates! 👍 Like the game to support future levels! TAGS - dropper, hard dropper, obby dropper, dropper hell, fall game, rage game

Last updated by the developer 27 Jun 2026, 10:03 UTC.

298
playing (measured 25 Aug 2026, 06:50 UTC)
27,581,456
lifetime visits
66%
liked (20,343 👍 / 10,623 👎)
357,400
favourites (13.0 per 1k visits)
19 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2561,27876729810 August 202625 August 2026
84 measurements spanning 15 days, net -103. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 103–1,431 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 84
Measured (UTC)PlayersChange
25 Aug 2026, 06:50298+30
25 Aug 2026, 05:50268-59
25 Aug 2026, 04:50327-20
25 Aug 2026, 03:50347+12
25 Aug 2026, 02:50335-117
25 Aug 2026, 01:50452-32
25 Aug 2026, 00:50484-238
24 Aug 2026, 23:50722-45
24 Aug 2026, 22:50767+60
24 Aug 2026, 21:50707+46
24 Aug 2026, 20:50661+90
24 Aug 2026, 19:50571-16
24 Aug 2026, 18:50587-12
24 Aug 2026, 17:50599+91
24 Aug 2026, 16:50508+74
24 Aug 2026, 15:50434-31
24 Aug 2026, 14:50465-32
24 Aug 2026, 13:50497+37
24 Aug 2026, 12:50460+51
24 Aug 2026, 11:50409first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slower Falling (OP)
349 R$
Shrink
249 R$
Epic Bundle
149 R$
Faster Falling
149 R$
Free Speedruns
129 R$
Nametag VIP
99 R$
Hardcore Permanent Ticket
99 R$
Medium Bundle
79 R$
Trail Yellowsnake
49 R$
Starter Bundle
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to DROP IN! · welcome15,379,668 · 100.0% win
DROP IN! Completed · welcome82,789 · 3.0% win
Happy XMAS! DROP IN! · other860 · 0.00% win
Speedrunner! DROP IN! · other381 · 0.00% win
DROP IN! Completed Hardcore difficulty! · progression13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6621 August 202625 August 2026
84 measurements spanning 3 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 84
Measured (UTC)% likedChange
25 Aug 2026, 06:5066no change
25 Aug 2026, 05:5066no change
25 Aug 2026, 04:5066no change
25 Aug 2026, 03:5066no change
25 Aug 2026, 02:5066no change
25 Aug 2026, 01:5066no change
25 Aug 2026, 00:5066no change
24 Aug 2026, 23:5066no change
24 Aug 2026, 22:5066no change
24 Aug 2026, 21:5066no change
24 Aug 2026, 20:5066no change
24 Aug 2026, 19:5066no change
24 Aug 2026, 18:5066no change
24 Aug 2026, 17:5066no change
24 Aug 2026, 16:5066no change
24 Aug 2026, 15:5066no change
24 Aug 2026, 14:5066no change
24 Aug 2026, 13:5066no change
24 Aug 2026, 12:5066no change
24 Aug 2026, 11:5066first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.