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Plague [BETA]

Plague [BETA]

A Roblox experience owned by Plague Game.

SurvivalENinfectionsurvivalbeta

Plague [BETA] is a survival experience created on 2025-07-19. It currently has 63 players. The game has accumulated 8,174,105 lifetime visits and 139,761 favorites. It holds a 93% like percentage. The experience focuses on infection mechanics where players become zombies or survivors.

Description (written by the developer; not a statement by this register)

🧟‍♂️This is a CHAOTIC INFECTION GAME. You have a high chance of dying and becoming a zombie. It's part of the experience. 🔨 GAME IS IN BETA - Bugs might happen sometimes, we are working daily to patch any bugs that come up. Survivors: Find weapons, build defenses, work together, and stay alive until the round is over. Zombies: Kill the survivors, use insane abilities, and grow the zombie horde until no humans remain. 🖥️ PC Controls (you can adjust keybinds in settings) - CTRL to Shiftlock - SHIFT to sprint / again to stop sprinting - Press 5 to open build hotbar, and again to go back to weapon hotbar 🎟️ USE CODE: PARASITEUPDATE for free zombie rolls! ⚠️ WARNING: Any form of exploiting leads to a permanent ban, without any chance for appeal. Abusing glitches is also prohibited.

Last updated by the developer 4 Aug 2026, 00:02 UTC.

63
playing (measured 10 Aug 2026, 15:22 UTC)
8,174,105
lifetime visits
93%
liked (88,357 👍 / 6,990 👎)
140,784
favourites (17.2 per 1k visits)
19 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:2217first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Mastery
399 R$
VIP
399 R$
Radio
299 R$
Skip Spin
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Plague · welcome3,327,786 · 68.0% win
Pre Alpha · welcome123 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked2 September 2026 — 93 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:4793no change
23 Aug 2026, 21:4693no change
13 Aug 2026, 21:4593first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.