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The Last Fleet

The Last Fleet

A Roblox experience owned by 大番兵 | Great Guard.

SimulatorENhistoricalnaval combatKorean history

The Last Fleet is a simulator experience created on 2024-02-17. It currently has 11 players. The game has accumulated 1,516,391 lifetime visits and 23,209 favorites. It holds a 96% like percentage. The description notes inspiration from the Imjin War and Yi Sun-sin trilogy. It is marked as a beta release.

Description (written by the developer; not a statement by this register)

Inspired by the actual historical battles of the Imjin War and the Yi Sun-sin trilogy. 임진왜란의 실제 역사적 전투와 이순신 삼부작에서 영감을 받았습니다. /!\ BETA RELEASE /!\ Expect Bugs and Changes. Any form of exploitation will result in a permanent ban + data wipe. 🔨 Creators : https://www.roblox.com/users/679346814/profile https://www.roblox.com/users/225450075/profile https://www.roblox.com/users/613788463/profile

Last updated by the developer 10 Jul 2026, 23:30 UTC.

11
playing (measured 10 Aug 2026, 18:02 UTC)
1,516,391
lifetime visits
96%
liked (13,108 👍 / 476 👎)
23,229
favourites (15.3 per 1k visits)
17 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:023first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Monk class
329 R$
Gunner class
175 R$
Nabal Instrument
29 R$
Bipa Instrument
19 R$
Sogo Instrument
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined The Last Fleet, Welcome · welcome602,710 · 66.8% win
First kill · other332,609 · 47.0% win
100th Kill · progression25,898 · 9.4% win
Defeat Gurajima · progression9,333 · 0.00% win
Joined during Early access · welcome5,074 · 0.00% win
1,000th Kill · progression927 · 1.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:3096no change
24 Aug 2026, 12:0796no change
14 Aug 2026, 12:0796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.