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RealmZ v1.1.2

RealmZ v1.1.2

A Roblox experience owned by RealmZ Group.

ShooterENdungeon crawlerzombie survivalloot-based combat

RealmZ v1.1.2 is a shooter experience created on 2025-07-20. It currently has 51 players and 717,606 lifetime visits. The game holds 8,784 favorites and maintains an 89% like percentage.

Description (written by the developer; not a statement by this register)

RealmZ is a goofy little dungeon crawler where your main goal is to shred zombies and get dope loot. There are many weapons and accessories you can equip to make an unique build. Seriously, experiment, you could make something cool! You can equip a primary weapon, a secondary weapon, and a tertiary item, along with three accessories and a class. Paint too, I guess. --CREDITS-- Samuel54313 (that's me) for most of the stuff here. Jacky_BOI101 for the really awesome trailer. AttMana & N0JN for modelling the Area 52 map. Roblox for all of the weapon/item/accessory model assets. The creator of Nano Infection (boom4444444) for inspiration.

Last updated by the developer 8 Aug 2026, 11:39 UTC.

51
playing (measured 11 Aug 2026, 02:22 UTC)
717,606
lifetime visits
89%
liked (2,815 👍 / 332 👎)
8,874
favourites (12.4 per 1k visits)
20 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:227first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Droprates
275 R$
Double Materials
250 R$
Double Map Votes
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to RealmZ! · welcome88,367 · 24.9% win
(not) Far From Home · other38,090 · 14.2% win
Full Stock · other33,277 · 16.4% win
Simply Delicious · other19,177 · 6.0% win
That Stinks · other16,409 · 4.7% win
You've Been Trolled · other12,410 · 5.7% win
The Mighty Jungle · other10,942 · 3.2% win
Tidal Terrors · other9,246 · 3.8% win
Tempered Spices · collection8,756 · 3.8% win
The Science Guy · other8,365 · 3.1% win
Super Spaceman · other7,816 · 1.6% win
Ultimate Destiny · other7,792 · 3.8% win
On Thin Ice · other4,659 · 2.8% win
Dethorned · progression3,371 · 1.6% win
Wrong Number, I Think · other2,968 · 5.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:1989no change
14 Aug 2026, 18:1989first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.