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Mini Miners

Mini Miners

A Roblox experience owned by Strdst.

TycoonENincrementalsandboxtycoon

Description (written by the developer; not a statement by this register)

⌛You're stranded on an island where your only goal is to get as rich as possible. 🔨Create complex setups and progress to unlock even more powerful items! 💫Mini Miners is a sandbox tycoon that takes inspiration from Miner's Haven, simulators and incremental games. ❓Place mines to drop ores, upgrade them, then sell for profit to grow your empire! 👍Like and favorite the game for codes and more updates in the future. 💎Join the group for an exclusive item and the ability to use codes. 📰Join the server for help, the latest news, codes and sneak peeks. ❗Crates spawn 2× less in private servers and they are only recommended if you are experiencing performance issues. ❗As of right now the Mobile & Console support isn't great and it is recommended to play on PC. 🔆Developers: • liqost - Scripting, UI • Toastoots - Building, Modelling 🔅Contributors: • Glitchifyed - Placement System

Last updated by the developer 9 Aug 2026, 06:03 UTC.

12
playing (measured 10 Aug 2026, 19:03 UTC)
125,615
lifetime visits
85%
liked (809 👍 / 140 👎)
3,570
favourites (28.4 per 1k visits)
26 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:032first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Visionary
1,999 R$
Pioneer
1,199 R$
Innovator
599 R$
Ducky Bundle
599 R$
Architect
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A New Beginning · welcome39,670 · 89.6% win
Early Visitor · welcome39,650 · 89.6% win
Collector · collection7,538 · 15.9% win
Reborn · progression3,919 · 4.0% win
MEOW · other1,735 · 2.0% win
Businessman · other1,551 · 2.0% win
Charged · other1,476 · 2.0% win
Forged · other1,012 · 0.00% win
Prestigious · other735 · 2.0% win
Sanctified · other467 · 0.00% win
Gambling · other309 · 0.00% win
Exalted · other260 · 0.00% win
Starstruck · other226 · 0.00% win
Upgraded · other103 · 0.00% win
Contractor · progression94 · 2.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8515 August 2026 — 85 % liked25 August 2026 — 85 % liked4 September 2026 — 85 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 10:3485no change
25 Aug 2026, 09:0885no change
15 Aug 2026, 09:0785first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.