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Reincarnated [Tycoon]

Reincarnated [Tycoon]

A Roblox experience owned by Dreamscape.

TycoonENfactory simulationrebirth mechanicsandbox

Reincarnated [Tycoon] is a Roblox experience created on 2025-06-20. It has recorded 784,744 lifetime visits and 31,177 favorites. Currently, five users are playing. The game holds a 91% like percentage. No specific genre category is assigned in the data.

Description (written by the developer; not a statement by this register)

Reincarnated is a sandbox tycoon which focuses on player friendliness and introducing new and novel concepts to the sandbox tycoon genre. 🏭 Purchase and place buildings that mine, process, and eventually sell off ores to get more money and expand your factory. ⏫ After a certain point, you can Reincarnate, which resets your progress for a powerful item that will help you get farther next time. 🎮 This game is playable on ALL devices and features intense performance optimization, so even lower-end devices can play without issue. 👍 ⭐ 👤 Consider liking, favoriting, and following the game for codes and exclusive update information! ☁️ Made by Dreamscape

Last updated by the developer 27 Jul 2026, 19:49 UTC.

5
playing (measured 10 Aug 2026, 16:08 UTC)
784,744
lifetime visits
91%
liked (9,693 👍 / 912 👎)
31,105
favourites (39.6 per 1k visits)
20 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:081first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Divine
1,500 R$
Better Gifts
500 R$
VIP
500 R$
Crate Hunter
400 R$
Movement Wizard
300 R$
Auto Open
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta · other257,748 · 70.9% win
Alpha · other16,905 · 0.00% win
Overlord · other3,992 · 0.00% win
Pre-Alpha · welcome1,969 · 0.00% win
Flushed · other828 · 0.00% win
Pre-Alpha Reincarnation · other569 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:3491no change
14 Aug 2026, 17:3191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.