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🍅💀 Tomato Splatter Simulator

🍅💀 Tomato Splatter Simulator

A Roblox experience owned by Tomato Lab.

SimulatorENsimulatorfantasyupgrade

Tomato Splatter Simulator is a Roblox simulator experience created on 2025-07-30. It has recorded 1,091,169 lifetime visits and currently has 7 players online. The game holds 12,062 favorites and maintains a 78% like percentage. The description highlights gameplay involving leveling up, skill upgrades, and exploring various environments like farms and volcanic valleys.

Description (written by the developer; not a statement by this register)

Kill tomatoes, level up, and kill more tomatoes! From farms to volcanic valleys! The more tomatoes you defeat, the faster, bigger, and stronger you get. Upgrade skills, unlock new islands, and chase the endless dopamine rush of pure carnage. 💦 Jump into the tomato juice-splashing battlefield. (Not real blood.) 🌀 Grow to reach whirlwind and unlock flying swords! 🎀 Collect cute tomatoes!! ❤️ Like, ⭐ Favorite, 💬 Join the community! ## Patch Notes - New Skill "Harpoon" Added [2026-05-01] - Max Level Increased: 10 -> 14 [2026-05-01] - New Garden Collection System Added [2026-05-15] - New Friendship System Added [2026-05-15] -New Inventory System Added [2026-05-20] -Daily Reward Extended from 7-Day to 28-Day Attendance Reward [2026-05-20] -New Training Camp Added: Card-Based Upgrades + Trail Rewards on Clear [2026-06-03] [🚧 This is a beta version. (Bug reports welcome.)]

Last updated by the developer 23 Jul 2026, 13:50 UTC.

7
playing (measured 10 Aug 2026, 22:53 UTC)
1,091,169
lifetime visits
76%
liked (185 👍 / 58 👎)
12,661
favourites (11.6 per 1k visits)
30 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:5311first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VVIP 패스
449 R$
VVIP 업그레이드
279 R$
VIP 패스
179 R$
은신 패스
12 R$
Double Jump Pass
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[첫 발걸음] · welcome678,162 · 100.0% win
첫 토마토 · collection573,261 · 100.0% win
토마토 10개 · collection503,049 · 100.0% win
토마토 50개 · collection254,591 · 51.7% win
토마토 100개 · collection127,506 · 25.2% win
두 번째 섬 · progression64,710 · 7.8% win
🏋훈련소 · progression29,048 · 13.4% win
토마토 300개 · collection24,441 · 6.4% win
토마토 600개 · collection7,761 · 1.4% win
신병 · welcome4,083 · 2.2% win
토마토 1,000개 · collection3,470 · 0.80% win
새싹 정원 · collection2,380 · 0.00% win
세 번째 섬 · progression2,288 · 0.60% win
토마토 2,000개 · collection1,272 · 0.60% win
첫 대화 · welcome1,222 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

76787714 August 2026 — 78 % liked24 August 2026 — 77 % liked3 September 2026 — 77 % liked13 September 2026 — 77 % liked23 September 2026 — 77 % liked3 October 2026 — 77 % liked13 October 2026 — 76 % liked23 October 2026 — 76 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:4676no change
13 Oct 2026, 17:4576-1
3 Oct 2026, 17:3877no change
23 Sept 2026, 17:3777no change
13 Sept 2026, 17:0477no change
3 Sept 2026, 17:0277no change
24 Aug 2026, 14:5377-1
14 Aug 2026, 14:5378first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.