[🔥] Get +1 Skill Point Every Second
A Roblox experience owned by Bare Bone Games.
SimulatorENincrementalidlerpg
[🔥] Get +1 Skill Point Every Second is a simulator experience created on 2025-07-30. The game has recorded 6,976,009 lifetime visits and currently has 157 players online. It holds 78,721 favorites and maintains an 87% like percentage. The description highlights mechanics involving skill point accumulation, enemy combat, stat upgrades, and passive unlocks.
Description (written by the developer; not a statement by this register)
⚡ Welcome to Get +1 Skill Point Every Second! ⚡ Earn Skill Points every second while defeating enemies and becoming stronger! 💪 ⚔️ Features • ⏱ Gain Skill Points every second • 👹 Fight enemies to progress faster • 📈 Upgrade stats and weapons • 🌟 Unlock 100+ powerful passives with unique buffs • 🏆 Earn special badges for exclusive rewards • 🚀 Discover new ways to become extremely powerful 👍 Like and favorite the game if you enjoy it, it helps the game grow! 🛠 Updates We try to update the game daily with new content and improvements. 🎮 Controls • 💨 Press Q to Dash (PC only) ⚠ Data Issue? If your data does not load, try rejoining the game first. If it still does not appear, you can message MathMagic10 or Tekk below. 💡 Inspired by: Every Second Add 1 Skill Point by GiTcHeD Games Tags: simulator, incremental, skill points, upgrades, afk progression, grinding, passive buffs
Last updated by the developer 16 Aug 2026, 18:56 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 22 Aug 2026, 00:50 | 96 | -24 |
| 21 Aug 2026, 23:50 | 120 | -1 |
| 21 Aug 2026, 22:50 | 121 | -6 |
| 21 Aug 2026, 21:50 | 127 | -5 |
| 21 Aug 2026, 20:54 | 132 | -57 |
| 10 Aug 2026, 14:35 | 189 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 23:01 | 87 | no change |
| 22 Aug 2026, 00:50 | 87 | no change |
| 21 Aug 2026, 23:50 | 87 | no change |
| 21 Aug 2026, 22:50 | 87 | no change |
| 21 Aug 2026, 21:50 | 87 | no change |
| 21 Aug 2026, 20:54 | 87 | no change |
| 13 Aug 2026, 23:00 | 87 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.