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[🔥] Get +1 Skill Point Every Second

[🔥] Get +1 Skill Point Every Second

A Roblox experience owned by Bare Bone Games.

SimulatorENincrementalidlerpg

[🔥] Get +1 Skill Point Every Second is a simulator experience created on 2025-07-30. The game has recorded 6,976,009 lifetime visits and currently has 157 players online. It holds 78,721 favorites and maintains an 87% like percentage. The description highlights mechanics involving skill point accumulation, enemy combat, stat upgrades, and passive unlocks.

Description (written by the developer; not a statement by this register)

⚡ Welcome to Get +1 Skill Point Every Second! ⚡ Earn Skill Points every second while defeating enemies and becoming stronger! 💪 ⚔️ Features • ⏱ Gain Skill Points every second • 👹 Fight enemies to progress faster • 📈 Upgrade stats and weapons • 🌟 Unlock 100+ powerful passives with unique buffs • 🏆 Earn special badges for exclusive rewards • 🚀 Discover new ways to become extremely powerful 👍 Like and favorite the game if you enjoy it, it helps the game grow! 🛠 Updates We try to update the game daily with new content and improvements. 🎮 Controls • 💨 Press Q to Dash (PC only) ⚠ Data Issue? If your data does not load, try rejoining the game first. If it still does not appear, you can message MathMagic10 or Tekk below. 💡 Inspired by: Every Second Add 1 Skill Point by GiTcHeD Games Tags: simulator, incremental, skill points, upgrades, afk progression, grinding, passive buffs

Last updated by the developer 16 Aug 2026, 18:56 UTC.

96
playing (measured 22 Aug 2026, 00:50 UTC)
7,020,104
lifetime visits
87%
liked (11,973 👍 / 1,857 👎)
79,169
favourites (11.3 per 1k visits)
30 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

96189142.510 August 2026 — 189 players21 August 2026 — 132 players21 August 2026 — 127 players21 August 2026 — 121 players21 August 2026 — 120 players22 August 2026 — 96 players10 August 202622 August 2026
6 measurements spanning 11 days, net -93. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–203 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 00:5096-24
21 Aug 2026, 23:50120-1
21 Aug 2026, 22:50121-6
21 Aug 2026, 21:50127-5
21 Aug 2026, 20:54132-57
10 Aug 2026, 14:35189first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Skill Points
299 R$
2x Damage
199 R$
2x Passive Chances
149 R$
2x Shards
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,779,847 · 85.9% win
Stealing Life! · other206,945 · 5.5% win
Lord of the Sea! · progression183,250 · 5.2% win
Brainrot! · other168,952 · 4.0% win
Glitched! · other110,743 · 1.1% win
He's a pig??? · other65,948 · 2.0% win
The Reaper! · other55,799 · 1.8% win
Red Gem! · collection32,287 · 1.2% win
Waste of Time! · other31,230 · 1.4% win
Haunted! · other10,771 · 0.60% win
The Berserker! · other10,243 · 0.40% win
Professional Puncher! · other10,019 · 0.40% win
Math Master! · progression8,995 · 0.20% win
Me Against Myself! · other8,993 · 0.00% win
The Maze! · progression8,189 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8713 August 2026 — 87 % liked21 August 2026 — 87 % liked21 August 2026 — 87 % liked21 August 2026 — 87 % liked21 August 2026 — 87 % liked22 August 2026 — 87 % liked23 August 2026 — 87 % liked13 August 202623 August 2026
7 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:0187no change
22 Aug 2026, 00:5087no change
21 Aug 2026, 23:5087no change
21 Aug 2026, 22:5087no change
21 Aug 2026, 21:5087no change
21 Aug 2026, 20:5487no change
13 Aug 2026, 23:0087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.