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🍔Restaurant Tycoon 4 [🤑3X🤑]

🍔Restaurant Tycoon 4 [🤑3X🤑]

A Roblox experience owned by ILMEFINITE STUDIO OFFICIAL.

TycoonENbusiness simulationstealth mechanicsleaderboards

Restaurant Tycoon 4 [3X] is a tycoon experience created on July 31, 2025. The game has accumulated 993,260 lifetime visits and 68,364 favorites. It maintains an 89% like percentage. Currently, zero users are playing the experience. The description highlights restaurant management mechanics, including cooking, selling, and upgrading.

Description (written by the developer; not a statement by this register)

🍔 Welcome To Restaurant Tycoon 4 🍔 ✨ Open your very own restaurant and cook up all kinds of delicious dishes! Sell your food, upgrade your place, and become the best spot in town. You can focus on growing your business honestly… or sneak around and steal money from others! But be careful—if anyone tries to rob you, defend your cash with the mighty bat you carry! ✨ 📜Climb The Leaderboards And Become The Best Restaurant Owner 🔥 ❓ Lagging? Play in Private Server 🏆 Join Our Roblox Group For An Extra Boost! 🏆 👍 Like the game to support future updates!👍 Tags: sandwich burger restaurant real world roleplay subway mcdonalds, food, restaurant, burgers sandwich restaurant cafe role play simulation cafe factory sandwich worker pizza social hangout sushi game simulator world hotel cafe popular tycoon cafe hotel tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon #RestaurantTycoon3#RestaurantTycoon4

Last updated by the developer 1 May 2026, 16:36 UTC.

0
playing (measured 10 Aug 2026, 17:20 UTC)
993,260
lifetime visits
89%
liked (9,507 👍 / 1,134 👎)
68,419
favourites (68.9 per 1k visits)
31 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

🖐️WELCOME🖐️ · welcome416,760 · 100.0% win
💲10 SALES💲 · other179,371 · 10.5% win
💯SERVER RUSH💯 · other75,769 · 0.00% win
💲100 SALES💲 · other52,644 · 5.3% win
💲500 SALES💲 · other20,322 · 5.3% win
💲1000 SALES💲 · other12,870 · 0.00% win
☘️REBIRTH☘️ · progression2,711 · 0.00% win
😁DONOR😁 · other91 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:3889no change
14 Aug 2026, 15:3789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.