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My Diner Tycoon

My Diner Tycoon

A Roblox experience owned by Sunlight Tycoons.

TycoonENrestaurant managementcooking simulationtycoon progression

My Diner Tycoon is a tycoon experience created on 2025-11-19. It has 1509911 lifetime visits and 11018 favorites. The game holds a 90% like percentage. Currently, 1 user is playing. The description outlines cooking, managing stations, and upgrading restaurants. Tags include cafe, roleplay, and simulation.

Description (written by the developer; not a statement by this register)

Welcome To My Diner Tycoon! Take customer orders, cook meals, manage stations, and deliver dishes! Each day gets more hectic and difficult! Can you complete all the days? 🔥 Features: 🏗️ Build and upgrade your restaurant 💰 Earn money by serving customers ⚔️ Unlock new menu items 🧟 Hire servers and chefs to help you 👍LIKE & FAVORITE for more updates! [TAGS] Tags: cafe chill relax restaurant simulator simulator world simulator simulator simulator roleplay relax cafe coffee coffee, food, restaurant, restaurant chill relax restaurant cafe role play simulator simulation cafe factory brainrot brainrot sandwich worker steal steal social hangout sushi game simulator world hotel cafe popular popular tycoon cafe hotel tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon lemon lemon lemonade

Last updated by the developer 15 May 2026, 20:00 UTC.

1
playing (measured 10 Aug 2026, 14:49 UTC)
1,509,911
lifetime visits
90%
liked (15,473 👍 / 1,730 👎)
11,036
favourites (7.3 per 1k visits)
19 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:491first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Money
1,299 R$
x2 Money
295 R$
Automatic Orders
195 R$
Faster Workers
195 R$
VIP
129 R$
Dish Washer
95 R$
Janitor
95 R$
Super Speed
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100% Completion · progression5,923 · 1.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:0890no change
14 Aug 2026, 12:0790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.