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Murder Minigames

Murder Minigames

A Roblox experience owned by Murder Development.

Social & hangoutENmurder mysteryminigamescosmetics

Murder Minigames is a social-hangout experience created on 2025-08-01. It currently has 99 players. The game has accumulated 12,239,049 lifetime visits. It holds a 77% like percentage. There are 223,173 favorites recorded for this title.

Description (written by the developer; not a statement by this register)

Explore a wide variety of murder style minigames, enjoy a more casual Murder Mystery experience, or turn up the intensity with FFA or Juggernaut! 🕹️ Stand on a match pad to start a minigame! 💎 Fight your way to victory to earn XP and Gems! ✨ Purchase a wide variety of skins & cosmetics! 🏆 Level up to unlock rewards & climb the leaderboards! Leave a 👍 and⭐ to show your support! ❤️

Last updated by the developer 16 Sept 2025, 02:44 UTC.

99
playing (measured 10 Aug 2026, 18:38 UTC)
12,239,049
lifetime visits
77%
liked (4,291 👍 / 1,290 👎)
224,379
favourites (18.3 per 1k visits)
1 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:38104first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Lucky
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 10 · progression300,606 · 6.9% win
Level 25 · progression89,047 · 2.6% win
Level 50 · progression13,911 · 0.90% win
Level 75 · progression2,135 · 0.10% win
Level 100 · progression164 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7713 August 2026 — 77 % liked23 August 2026 — 77 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:0377no change
13 Aug 2026, 19:0377first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.