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Dank Murderers vs Sheriffs

Dank Murderers vs Sheriffs

A Roblox experience owned by Uncle Davey's.

ShooterENFPSCapture the FlagTeam Death Match

Dank Murderers vs Sheriffs is a shooter experience created on 2023-12-03. It records 176 concurrent players, 25,222,662 lifetime visits, an 80% like percentage, and 16,420 favorites.

Description (written by the developer; not a statement by this register)

Welcome to Dank Murderers vs Sheriffs! Destroy your enemies to earn emeralds and unlock new weapons, abilities, and perks! Current game modes: Capture the Flag, Team Death Match, and Free for All!

Last updated by the developer 22 Aug 2026, 03:59 UTC.

99
playing (measured 24 Aug 2026, 03:50 UTC)
25,389,222
lifetime visits
80%
liked (9,236 👍 / 2,368 👎)
17,040
favourites (0.7 per 1k visits)
3 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

99240169.510 August 2026 — 187 players21 August 2026 — 213 players21 August 2026 — 202 players21 August 2026 — 219 players21 August 2026 — 201 players22 August 2026 — 218 players22 August 2026 — 170 players22 August 2026 — 183 players22 August 2026 — 153 players22 August 2026 — 127 players22 August 2026 — 144 players22 August 2026 — 131 players22 August 2026 — 132 players22 August 2026 — 160 players22 August 2026 — 141 players22 August 2026 — 197 players22 August 2026 — 175 players22 August 2026 — 206 players22 August 2026 — 219 players22 August 2026 — 240 players22 August 2026 — 228 players22 August 2026 — 236 players22 August 2026 — 230 players22 August 2026 — 197 players22 August 2026 — 179 players22 August 2026 — 199 players22 August 2026 — 165 players22 August 2026 — 180 players22 August 2026 — 164 players23 August 2026 — 187 players23 August 2026 — 183 players23 August 2026 — 161 players23 August 2026 — 140 players23 August 2026 — 135 players23 August 2026 — 132 players23 August 2026 — 128 players23 August 2026 — 147 players23 August 2026 — 143 players23 August 2026 — 146 players23 August 2026 — 123 players23 August 2026 — 143 players23 August 2026 — 163 players23 August 2026 — 167 players23 August 2026 — 220 players23 August 2026 — 200 players23 August 2026 — 215 players23 August 2026 — 213 players23 August 2026 — 187 players23 August 2026 — 197 players23 August 2026 — 202 players23 August 2026 — 162 players23 August 2026 — 162 players23 August 2026 — 159 players24 August 2026 — 140 players24 August 2026 — 145 players24 August 2026 — 133 players24 August 2026 — 99 players10 August 202624 August 2026
57 measurements spanning 14 days, net -88. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–261 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 57
Measured (UTC)PlayersChange
24 Aug 2026, 03:5099-34
24 Aug 2026, 02:50133-12
24 Aug 2026, 01:50145+5
24 Aug 2026, 00:50140-19
23 Aug 2026, 23:50159-3
23 Aug 2026, 22:50162no change
23 Aug 2026, 21:50162-40
23 Aug 2026, 20:50202+5
23 Aug 2026, 19:50197+10
23 Aug 2026, 18:50187-26
23 Aug 2026, 17:50213-2
23 Aug 2026, 16:50215+15
23 Aug 2026, 15:50200-20
23 Aug 2026, 14:50220+53
23 Aug 2026, 13:50167+4
23 Aug 2026, 12:50163+20
23 Aug 2026, 11:50143+20
23 Aug 2026, 10:50123-23
23 Aug 2026, 09:50146+3
23 Aug 2026, 08:50143first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$
Dual Wield
250 R$
3x Crates
150 R$
Auto Open
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

DMVS · other4,823,535 · 86.7% win
Revenge · other2,469,816 · 18.9% win
Capture the Flag · other583,340 · 34.0% win
MVP · other388,997 · 28.7% win
10 Killstreak · other307,327 · 50.5% win
25 Killstreak · other35,404 · 18.7% win
50 Killstreak · progression4,033 · 3.0% win
100 Killstreak · progression330 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8021 August 2026 — 80 % liked21 August 2026 — 80 % liked21 August 2026 — 80 % liked21 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked23 August 2026 — 80 % liked23 August 2026 — 80 % liked23 August 2026 — 80 % liked23 August 2026 — 80 % liked23 August 2026 — 80 % liked23 August 2026 — 80 % liked23 August 2026 — 80 % liked23 August 2026 — 80 % liked23 August 2026 — 80 % liked23 August 2026 — 80 % liked23 August 2026 — 80 % liked23 August 2026 — 80 % liked23 August 2026 — 80 % liked23 August 2026 — 80 % liked23 August 2026 — 80 % liked23 August 2026 — 80 % liked23 August 2026 — 80 % liked23 August 2026 — 80 % liked23 August 2026 — 80 % liked23 August 2026 — 80 % liked23 August 2026 — 80 % liked23 August 2026 — 80 % liked23 August 2026 — 80 % liked23 August 2026 — 80 % liked24 August 2026 — 80 % liked24 August 2026 — 80 % liked24 August 2026 — 80 % liked24 August 2026 — 80 % liked2 September 2026 — 80 % liked21 August 20262 September 2026
57 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 57
Measured (UTC)% likedChange
2 Sept 2026, 16:1580no change
24 Aug 2026, 03:5080no change
24 Aug 2026, 02:5080no change
24 Aug 2026, 01:5080no change
24 Aug 2026, 00:5080no change
23 Aug 2026, 23:5080no change
23 Aug 2026, 22:5080no change
23 Aug 2026, 21:5080no change
23 Aug 2026, 20:5080no change
23 Aug 2026, 19:5080no change
23 Aug 2026, 18:5080no change
23 Aug 2026, 17:5080no change
23 Aug 2026, 16:5080no change
23 Aug 2026, 15:5080no change
23 Aug 2026, 14:5080no change
23 Aug 2026, 13:5080no change
23 Aug 2026, 12:5080no change
23 Aug 2026, 11:5080no change
23 Aug 2026, 10:5080no change
23 Aug 2026, 09:5080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.