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Beat up Gubby in His Own Home

Beat up Gubby in His Own Home

A Roblox experience owned by Stormcell.

Clicker & idleENclickerslap simulatorhumor

Beat up Gubby in His Own Home is a clicker-idle experience created on 2025-08-02. It has accumulated 25,187,880 lifetime visits and 89,034 favorites. Currently, 109 users are playing. The experience holds an 89% like percentage. The description notes gameplay involving collecting money by beating a character named Gubby.

Description (written by the developer; not a statement by this register)

Gubby owes the IRS money. A LOT of money. You've been sent to collect it. Beat him up to earn money. Use the money to unlock more ways to beat him up. Slap him, throw grenades at him, drop bowling balls on him. It's all fair game. He should have paid his taxes Don't worry though, Gubbies don't have a central nervous system so he's ok. View the most recent updates here! https://devforum.roblox.com/t/3871079 v1.15.19

Last updated by the developer 10 Mar 2026, 10:26 UTC.

79
playing (measured 21 Aug 2026, 20:54 UTC)
25,266,391
lifetime visits
89%
liked (50,706 👍 / 6,516 👎)
90,333
favourites (3.6 per 1k visits)
2 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

77797810 August 2026 — 77 players21 August 2026 — 79 players10 August 202621 August 2026
2 measurements spanning 11 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5479+2
10 Aug 2026, 14:4577first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Zero Gravity Setting
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Lunch Money · other7,724,164 · 75.8% win
We're Just Getting Started · welcome5,086,095 · 34.1% win
Should've hid it under your mattress · secret4,032,505 · 38.6% win
Comatose · other3,471,816 · 32.9% win
Mysterious Lamp · collection1,937,132 · 35.8% win
The Arsenal · other1,416,609 · 11.0% win
Parry this you Filthy Casual · other979,570 · 17.3% win
Amazing Restraint · other562,560 · 9.4% win
Pocket Change · other560,128 · 7.9% win
Flammable Material · other546,988 · 4.9% win
The Whole Kitchen Sink · collection342,493 · 3.3% win
A Devious Trap · other333,091 · 6.7% win
It Costs 400,000 Dollars.... · other326,932 · 1.2% win
Carrot on a Stick · other301,522 · 5.5% win
Dress for the Occasion · other299,280 · 5.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8921 August 2026 — 89 % liked23 August 2026 — 89 % liked2 September 2026 — 89 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:1689no change
23 Aug 2026, 16:0089no change
21 Aug 2026, 20:5489first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.