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Strucid

Strucid

A Roblox experience owned by Frosted Studio.

ShooterENshooterbuilding mechanicsmultiplayer

Strucid is a shooter experience created on 2018-09-18. It has accumulated 526,464,129 lifetime visits and 2,128,917 favorites. Currently, 27 users are playing. The game holds an 83% like percentage. It features building mechanics and keybinds for walls, floors, ramps, pyramids, traps, editing, emotes, and camera unlocking. Exploiting is prohibited.

Description (written by the developer; not a statement by this register)

MOBILE VERSION: https://www.roblox.com/games/3632132819 Fight friends and enemies in this insanely addictive shooter game with crazy fun building mechanics! Q- Wall C - Floor V - Ramp F - Pyramid B - Trap G - Edit Z - Emote K - Unlock Camera *Keybinds can be changed in-game There are no second chances for exploiting. Don't do it.

Last updated by the developer 16 May 2026, 22:56 UTC.

27
playing (measured 10 Aug 2026, 14:00 UTC)
526,464,129
lifetime visits
83%
liked (674,199 👍 / 139,732 👎)
2,128,801
favourites (4.0 per 1k visits)
18 September 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0024first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🏆 MVP
1,500 R$
Unlock All Weapons
795 R$
👑 VIP!
750 R$
🌲Lumberjack
450 R$
✨More Exp
450 R$
Quest Master
350 R$
🎵 Boombox
350 R$
Accessory Plus
300 R$
Zone Wars Specialist
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Tester · other3,932 · 0.00% win
You Killed The Creator! · progression15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8323 August 2026 — 83 % liked2 September 2026 — 83 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:1883no change
23 Aug 2026, 12:1683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

16,475,464
YouTube views across 20 matched videos

Most-viewed match: “i actually played strucid fortnite... (better than fortnite)”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 24 Aug 2026, 03:20 UTC.