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Survive Killer Brainrot 🔪

Survive Killer Brainrot 🔪

A Roblox experience owned by Retro Horror.

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Survive Killer Brainrot 🔪 is a horror experience created on 2025-08-03. It has accumulated 2,217,858 lifetime visits and 2,304 favorites. The game holds an 81% like percentage. Currently, zero users are playing. The description highlights survival, roleplay, and escape mechanics involving meme weapons and killer characters.

Description (written by the developer; not a statement by this register)

👍 250 LIKES = CHAPTER 2 Run. Hide. Escape. Unlock the story of what turned your favorite brainrot characters into cold blooded killers. 🔑 Use Keys to open doors and escape 🔪 Be the killer and take our your friends 🔫 Use meme weapons 📢 SHUTDOWNS = UPDATES Project Leader - StarMarine Lead Programmer - DanzLua Environmental Artist - No4hhhh 3D Modeler - Jazzyx3 Character Models: alex_cgw Tags: Survival, Roleplay, Adventure, Story, Brainrot, Memes, Escape

Last updated by the developer 22 Feb 2026, 19:19 UTC.

0
playing (measured 10 Aug 2026, 14:18 UTC)
2,217,858
lifetime visits
80%
liked (754 👍 / 187 👎)
2,612
favourites (1.2 per 1k visits)
3 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
X2 Coins
299 R$
X5 Killer Chance
250 R$
X2 Taser
249 R$
Faster Killer
199 R$
X2 Killer Chance
125 R$
Trapper
125 R$
Coin Bag (2X MORE)
99 R$
X2 Vote
79 R$
Flashlight
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Survive Killer Brainrot · welcome904,835 · 100.0% win
Part 1 · progression891,238 · 100.0% win
Be Killer Brainrot · other509,284 · 100.0% win
Killer Wins · other275,710 · 57.0% win
Escape Killer Brainrot · other203,214 · 14.5% win
Complete Part 1 · progression200,530 · 14.3% win
Taze Brainrot · other122,005 · 16.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

808180.514 August 2026 — 81 % liked24 August 2026 — 80 % liked3 September 2026 — 80 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:3180no change
24 Aug 2026, 08:3580-1
14 Aug 2026, 08:3481first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.