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[UPD] Titan Fishing

[UPD] Titan Fishing

A Roblox experience owned by Game Noob Studio.

SimulatorENfishing simulationmovie inspirationskill progression

Titan Fishing is a simulator experience created on 2026-01-25. It has accumulated 50,438,294 lifetime visits and 351,436 favorites. Currently, 435 users are playing. The game holds a 98% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Titan Fishing! This game is inspired by the movie “Câu Cá Vạn Cân”, known in English as “Fishing for Ten Thousand Pounds.” Go and learn ultimate skills to defeat massive fish weighing up to thousands of kilograms!! 🎁Join the group to get an awesome fishing rod skin right away!

Last updated by the developer 24 Jul 2026, 16:28 UTC.

33
playing (measured 21 Aug 2026, 20:54 UTC)
50,579,978
lifetime visits
98%
liked (403,734 👍 / 8,366 👎)
359,815
favourites (7.1 per 1k visits)
25 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

33372202.510 August 2026 — 372 players21 August 2026 — 33 players10 August 202621 August 2026
2 measurements spanning 11 days, net -339. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5433-339
10 Aug 2026, 14:06372first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
x2 Mastery
199 R$
x2 Exp
199 R$
Sell Everywhere
199 R$
Taiji Boat
199 R$
x2 Fish Inventory
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9821 August 2026 — 98 % liked23 August 2026 — 98 % liked2 September 2026 — 98 % liked12 September 2026 — 98 % liked22 September 2026 — 98 % liked2 October 2026 — 98 % liked12 October 2026 — 98 % liked22 October 2026 — 98 % liked21 August 202622 October 2026
8 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 14:3598no change
12 Oct 2026, 14:3398no change
2 Oct 2026, 14:3298no change
22 Sept 2026, 14:3198no change
12 Sept 2026, 14:2398no change
2 Sept 2026, 14:2198no change
23 Aug 2026, 14:1698no change
21 Aug 2026, 20:5498first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.