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๐Ÿ“ž Call Centre Simulator [UPDATE!]

๐Ÿ“ž Call Centre Simulator [UPDATE!]

A Roblox experience owned by Indian Data Farm.

TycoonENTycoonBusiness ManagementSimulation

๐Ÿ“ž Call Centre Simulator [UPDATE!] is a tycoon experience created on 2025-08-05. The game currently has 18 players online. It has accumulated 612,719 lifetime visits and 6,120 favorites. The title holds an 89% like percentage. The description mentions offline earnings, hiring workers, and upgrading offices.

Description (written by the developer; not a statement by this register)

OFFLINE EARNINGS! ๐Ÿ’ฅ From kicked out by your mom and sent to live with your uncle, you hatch a plan to start something meaningful. Begin small with a single workstation, helping people solve problems and grow your reputation. ๐Ÿ‘ฅ Hire workers ๐Ÿข upgrade your office, and expand into a massive support empire. From tiny calls to big challenges, become the ultimate call center CEO! ๐Ÿ’ธ Earn money ๐Ÿ‘จโ€๐Ÿ’ผ Build your team ๐Ÿข Upgrade your office ๐ŸŒ Help more people ๐ŸŽฏ Reach the top! ๐ŸŽ Join our group for rewards, money boosts, and exclusive perks! ๐Ÿ”— Follow our social links to get weekly codes and redeem in-game currency! ๐Ÿ“Œ Disclaimer: This game is fictional and made for entertainment purposes only. It is not intended to represent, reference, or reflect any real world people, places, cultures, or organizations. Tags: Tycoon, Simulation, Strategy, Management, Roleplay, Business, Clicker, Idle, Incremental, Economy, Office, Corporate, Upgrade, Money, Cash, Capitalism, Empire

Last updated by the developer 4 Aug 2026, 20:03 UTC.

18
playing (measured 10 Aug 2026, 17:22 UTC)
612,719
lifetime visits
90%
liked (6,644 ๐Ÿ‘ / 766 ๐Ÿ‘Ž)
7,421
favourites (12.1 per 1k visits)
5 August 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:2213first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

2x Worker Speed
399 R$
Double Earnings
399 R$
Starter Bundle
299 R$
TukTuk (Vehicle)
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

First Day on the Job ยท welcome470,285 ยท 100.0% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Roblox recommends these alongside it

Robloxโ€™s own โ€œgames like thisโ€ rail, as we recorded it on 17 October 2026. The order is Robloxโ€™s, not ours. Which games it points at most โ†’

Like ratio over time

Growth

899089.514 August 2026 โ€” 89 % liked24 August 2026 โ€” 89 % liked3 September 2026 โ€” 89 % liked13 September 2026 โ€” 90 % liked23 September 2026 โ€” 89 % liked3 October 2026 โ€” 90 % liked13 October 2026 โ€” 90 % liked23 October 2026 โ€” 90 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 89โ€“90 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:5290no change
13 Oct 2026, 22:5190no change
3 Oct 2026, 22:5090+1
23 Sept 2026, 22:4989-1
13 Sept 2026, 21:3690+1
3 Sept 2026, 21:3089no change
24 Aug 2026, 19:3489no change
14 Aug 2026, 19:3489first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.