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📞 Call Centre Simulator [UPDATE!]

📞 Call Centre Simulator [UPDATE!]

A Roblox experience owned by Indian Data Farm.

TycoonENTycoonBusiness ManagementSimulation

📞 Call Centre Simulator [UPDATE!] is a tycoon experience created on 2025-08-05. The game currently has 18 players online. It has accumulated 612,719 lifetime visits and 6,120 favorites. The title holds an 89% like percentage. The description mentions offline earnings, hiring workers, and upgrading offices.

Description (written by the developer; not a statement by this register)

OFFLINE EARNINGS! 💥 From kicked out by your mom and sent to live with your uncle, you hatch a plan to start something meaningful. Begin small with a single workstation, helping people solve problems and grow your reputation. 👥 Hire workers 🏢 upgrade your office, and expand into a massive support empire. From tiny calls to big challenges, become the ultimate call center CEO! 💸 Earn money 👨‍💼 Build your team 🏢 Upgrade your office 🌍 Help more people 🎯 Reach the top! 🎁 Join our group for rewards, money boosts, and exclusive perks! 🔗 Follow our social links to get weekly codes and redeem in-game currency! 📌 Disclaimer: This game is fictional and made for entertainment purposes only. It is not intended to represent, reference, or reflect any real world people, places, cultures, or organizations. Tags: Tycoon, Simulation, Strategy, Management, Roleplay, Business, Clicker, Idle, Incremental, Economy, Office, Corporate, Upgrade, Money, Cash, Capitalism, Empire

Last updated by the developer 4 Aug 2026, 20:03 UTC.

18
playing (measured 10 Aug 2026, 17:22 UTC)
612,719
lifetime visits
89%
liked (5,512 👍 / 663 👎)
6,439
favourites (10.5 per 1k visits)
5 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:2213first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Worker Speed
399 R$
Double Earnings
399 R$
Starter Bundle
299 R$
TukTuk (Vehicle)
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Day on the Job · welcome400,309 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:3089no change
24 Aug 2026, 19:3489no change
14 Aug 2026, 19:3489first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.