📞 Call Centre Simulator [UPDATE!]
A Roblox experience owned by Indian Data Farm.
TycoonENTycoonBusiness ManagementSimulation
📞 Call Centre Simulator [UPDATE!] is a tycoon experience created on 2025-08-05. The game currently has 18 players online. It has accumulated 612,719 lifetime visits and 6,120 favorites. The title holds an 89% like percentage. The description mentions offline earnings, hiring workers, and upgrading offices.
Description (written by the developer; not a statement by this register)
OFFLINE EARNINGS! 💥 From kicked out by your mom and sent to live with your uncle, you hatch a plan to start something meaningful. Begin small with a single workstation, helping people solve problems and grow your reputation. 👥 Hire workers 🏢 upgrade your office, and expand into a massive support empire. From tiny calls to big challenges, become the ultimate call center CEO! 💸 Earn money 👨💼 Build your team 🏢 Upgrade your office 🌍 Help more people 🎯 Reach the top! 🎁 Join our group for rewards, money boosts, and exclusive perks! 🔗 Follow our social links to get weekly codes and redeem in-game currency! 📌 Disclaimer: This game is fictional and made for entertainment purposes only. It is not intended to represent, reference, or reflect any real world people, places, cultures, or organizations. Tags: Tycoon, Simulation, Strategy, Management, Roleplay, Business, Clicker, Idle, Incremental, Economy, Office, Corporate, Upgrade, Money, Cash, Capitalism, Empire
Last updated by the developer 4 Aug 2026, 20:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:22 | 13 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 21:30 | 89 | no change |
| 24 Aug 2026, 19:34 | 89 | no change |
| 14 Aug 2026, 19:34 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.