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Push or Die💀

Push or Die💀

A Roblox experience owned by Rai Studios.

MinigamesENSquid GameTower PushPvP

Push or Die💀 is a minigames experience created on 2025-08-05. It has accumulated 4,114,471 lifetime visits and 63,728 favorites. Currently, 16 players are active. The title holds an 80% like percentage. The game focuses on PvP mechanics involving pushing opponents off platforms.

Description (written by the developer; not a statement by this register)

Welcome To 🦑Squid Showdown☠️ Your goal is to push off at least 1 player on each tower. If you don't, everyone will be eliminated! 🏆 Last Player Standing Wins! 🤝 Form Alliances With Other Players! ⚔️ Push Players Of The Platforms! Do you have what it takes to win the Battle? 💻 KEYBINDS: F - Push B - Emote Left Shift - Sprint Left Ctrl - Shiftlock 👍 Like And Favourite Our Game For More Updates! 🔔 Follow Us To Be Notified When We Release New Updates! Tags: PvP, Battlegrounds, Fighting, Pushers, Sky fighters

Last updated by the developer 17 Jan 2026, 23:20 UTC.

16
playing (measured 10 Aug 2026, 16:15 UTC)
4,114,471
lifetime visits
80%
liked (6,187 👍 / 1,536 👎)
64,243
favourites (15.6 per 1k visits)
5 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:1517first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Push
149 R$
Frontman
129 R$
2x Won
119 R$
VIP
79 R$
Custom Player Tag
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,438,201 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:1580no change
14 Aug 2026, 03:0880first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.