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Pick a Pear 🍐

Pick a Pear 🍐

A Roblox experience owned by Pear Game.

Clicker & idleENclickeridlefarm

Pick a Pear 🍐 is a clicker-idle Roblox experience created on 2025-08-08. The game has accumulated 1,252,525 lifetime visits and 16,238 favorites. It currently maintains a 98% like percentage with one player active. The title features mechanics involving pear collection, upgrades, and seasonal world biomes.

Description (written by the developer; not a statement by this register)

🍐 Welcome to Pick a Pear! 🍐 [How to pick pears] • Click on a pear, and watch your basket fill up with fresh pears! • Give your pears to Perry, then buy upgrades to pick even faster! • Make sure to sell your pears before leaving or they will rot in your basket! • If you get lucky, you may find a unique pear! [UPDATE 1.2] New Winter World ❄️☃️ New Pear Upgrades + New Basket Snowy Pears, Snowy Trees, Igloo, Snowball Fight Arena Visual Enhancements Rework of all effects for improved functionality and visuals Introduction of world biomes: Sunny, Autumnal, and Snowy Improved world design and environment Gameplay Improvements New Enormous pear Price Adjustments for Improved Game Progression Improved GUI functionality and responsiveness Fixed effects causing lag Pears no longer disappear if clicked with a full basket Fixed leaderboard functionality This game is still in beta! Errors, bugs, and progress loss are possible!

Last updated by the developer 17 Dec 2025, 12:33 UTC.

1
playing (measured 10 Aug 2026, 16:19 UTC)
1,252,525
lifetime visits
98%
liked (21,542 👍 / 525 👎)
16,244
favourites (13.0 per 1k visits)
8 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Pears
99 R$
2X Speed
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

well well well... · other224,770 · 31.2% win
fall festival unlocked · other62,149 · 20.8% win
the horse is here · other44,945 · 7.8% win
winter wonderland unlocked · progression18,546 · 7.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:4798no change
14 Aug 2026, 13:4698first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.