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Orbs 🌌

Orbs 🌌

A Roblox experience owned by Inuk's games.

SimulatorENidleprogressionorb collection

Orbs 🌌 is a simulator experience created on 2025-08-31. It has accumulated 2,349,072 lifetime visits and currently has 86 players. The game holds 9,279 favorites and maintains a 77% like percentage. Players collect orbs, unlock areas, and rebirth for boosts.

Description (written by the developer; not a statement by this register)

Collect orbs, unlock new areas, and unlock cool orbitals as you progress through the different areas! [5x orbs event is live] 🔮 Collect glowing orbs across different areas 👁️ Find many secrets across the map for unique rewards 🚪 Unlock new areas by rebirthing and prestiging 📊 Upgrade spawn speed, pulling strength, and more 🛰️ Buy orbitals that fly around and collect orbs for you 🏆 Climb global leaderboards and get in-game titles ♾️ Rebirth and prestige for permanent boosts We add events and new stuff almost every holiday! Frequent updates, feedback is always welcome!

Last updated by the developer 8 Aug 2026, 14:03 UTC.

86
playing (measured 10 Aug 2026, 23:32 UTC)
2,349,072
lifetime visits
77%
liked (3,458 👍 / 1,026 👎)
9,399
favourites (4.0 per 1k visits)
31 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:3287first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Clone Orbital
350 R$
massive black hole orbital
149 R$
2x ORBS [PERMANENT]
140 R$
auto spin
80 R$
VIP
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome to orbs! · welcome571,473 · 43.7% win
orbs leaderboard · other4,497 · 0.20% win
meet a developer · social2,782 · 1.1% win
top 3 · other57 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:0877no change
14 Aug 2026, 08:0777first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.