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[❄️] Don't Wake the Fish! 🐟

[❄️] Don't Wake the Fish! 🐟

A Roblox experience owned by The Sleeping Giants.

SimulatorENstealthcollectionoffline-earnings

[❄️] Don't Wake the Fish! 🐟 is a simulator experience created on 2025-08-12. It has accumulated 57,861,082 lifetime visits and 1,298,244 favorites. Currently, 36 users are playing. The game holds a 93% like percentage.

Description (written by the developer; not a statement by this register)

Shh... don't wake the fish! 🤫 Swim around and steal fish while they sleep! 😴 Escape when they wake up and chase you! 🦈 Survive and collect as many fish as possible! ⚡ Your fish earn money OFFLINE! 💤

Last updated by the developer 8 Apr 2026, 06:29 UTC.

36
playing (measured 10 Aug 2026, 14:49 UTC)
57,861,082
lifetime visits
93%
liked (95,498 👍 / 7,225 👎)
1,301,461
favourites (22.5 per 1k visits)
12 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:4931first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money! 🤑
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome14,409,341 · 61.6% win
First Catch! · collection12,918,610 · 42.7% win
First $1000! · other9,349,965 · 39.2% win
New Coil! · other8,238,217 · 31.4% win
First $100k! · progression5,965,730 · 24.9% win
First $1M! · progression4,393,151 · 19.2% win
The Legend! · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9323 August 2026 — 93 % liked2 September 2026 — 93 % liked12 September 2026 — 93 % liked22 September 2026 — 93 % liked2 October 2026 — 93 % liked12 October 2026 — 93 % liked22 October 2026 — 93 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 14:2193no change
12 Oct 2026, 14:2093no change
2 Oct 2026, 14:1893no change
22 Sept 2026, 14:1793no change
12 Sept 2026, 14:1593no change
2 Sept 2026, 14:0693no change
23 Aug 2026, 14:0293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.