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[🚀 UPD] Fridge RNG 🍔

[🚀 UPD] Fridge RNG 🍔

A Roblox experience owned by Fridge Studios!.

TycoonENRNGTycoonFood

Fridge RNG is a tycoon experience created on 2025-08-13. It has accumulated 1,211,068 lifetime visits and 2,440 favorites. The game holds a 77% like percentage. Currently, zero users are playing. The description notes an update release and gameplay mechanics involving buying fridges and collecting food.

Description (written by the developer; not a statement by this register)

🚀 UPDATE 5 RELEASED! 🍕 Welcome to Fridge RNG 🍔 Use code "UPDATE4" and "250KVISITS" Buy fridges, open them to collect food, drop it in the sell zone, earn money, and unlock wild mutations to make your food worth even more! [How To Play] • Buy a fridge! • Open the fridge! • Collect food! • Drop the food into the sell zone! • Wait until customers buy the food! • Get crazy mutations, mutations increase the price of the food! Inspired by Container RNG 🙌🏻 Lagging? Use a FREE VIP Server! 😊 Updates every Saturday @ 12PM EST ⭐

Last updated by the developer 4 Jan 2026, 17:46 UTC.

0
playing (measured 10 Aug 2026, 22:32 UTC)
1,211,068
lifetime visits
77%
liked (1,179 👍 / 343 👎)
2,478
favourites (2.0 per 1k visits)
13 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky!
400 R$
VIP!
300 R$
Lucky!
150 R$
Fast Customers!
80 R$
Instant Delivery!
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome518,951 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:0377no change
14 Aug 2026, 14:0277first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.