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Catch an Anime!

Catch an Anime!

A Roblox experience owned by Mega GG Games.

TycoonENanimeidlegacha

Catch an Anime! is a tycoon experience created on 2025-08-14. It has 10,951,594 lifetime visits, 124,664 favorites, and a 95% like percentage. Currently, 3 players are active. The game involves buying slots to catch anime balls, upgrading them, and using foods for luck. Premium players receive a 10% cash boost. Offline earnings are available.

Description (written by the developer; not a statement by this register)

Welcome to Catch an Anime! ☺️ 🎲 Buy a slot & catch Anime balls 💰 Send them to your basefor cash 🔨 Upgrade slots to catch rarer ones faster 🍎 Use foods to get more luck ⏳ Earn money and catch anime even when offline! 🎉 Premium players get +10% cash boost! If you’re having fun, like the game 👍 and tell your friends! 😄

Last updated by the developer 24 Jun 2026, 19:06 UTC.

3
playing (measured 10 Aug 2026, 15:33 UTC)
10,951,594
lifetime visits
95%
liked (27,440 👍 / 1,414 👎)
124,645
favourites (11.4 per 1k visits)
14 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Slot Speed
199 R$
x2 Luck
189 R$
x2 Cash
159 R$
Auto Collect
99 R$
VIP
99 R$
+20 Inventory Space
49 R$
Extra Walkspeed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,633,162 · 37.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:4595no change
13 Aug 2026, 19:3895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.