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🧘‍♂️ A Cultivation Game

🧘‍♂️ A Cultivation Game

A Roblox experience owned by MS: Immortal RNG.

RacingENcultivationoffline progressionranking battles

🧘‍♂️ A Cultivation Game is a racing experience created on 2025-08-09. It currently has 6 players, 3,612,782 lifetime visits, a 95% like percentage, and 135,808 favorites.

Description (written by the developer; not a statement by this register)

⚠️ Only the worthy can Ascend. Will you survive the path… or be forgotten? ⚠️ 🔥 Awaken your Aura — unlocking mysterious flames like the mythical Prismatic Blaze ⚡ Cultivate qi, shatter your limits, and BREAK THROUGH into new realms of power ⚔️ Battle rival cultivators, rise in the rankings, and carve your name into eternity Cultivation continues offline — return later to harvest your qi gains! ⭐ Join the group for rewards: https://www.roblox.com/communities/35177826/MS-Immortal-RNG 📢 Join the community for exclusive codes & updates!

Last updated by the developer 10 Aug 2026, 13:48 UTC.

6
playing (measured 10 Aug 2026, 14:45 UTC)
3,612,782
lifetime visits
95%
liked (43,257 👍 / 2,250 👎)
135,906
favourites (37.6 per 1k visits)
9 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:459first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Power of Fate
499 R$
DNA Surge
449 R$
Treasure Pull
299 R$
Natural Genius
149 R$
Lost Alchemy
99 R$
Divine Speed
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined! · welcome1,187,348 · 54.5% win
First Trait! · other679,890 · 37.4% win
Origin · other357,424 · 30.1% win
Foundation of Existence · other201,272 · 17.1% win
[100,000] · other176,305 · 14.6% win
Core of Power · other120,658 · 8.9% win
1k rolls! · collection86,828 · 8.1% win
Divine Essence · other76,845 · 5.7% win
[1,000,000] · progression60,166 · 4.9% win
Path of Ascension · progression52,900 · 2.4% win
Immortal Aspect · other37,602 · 1.6% win
Supreme Radiance · other27,065 · 0.80% win
Sovereign Monarch · other20,727 · 3.3% win
[30,000,000] · other19,477 · 2.4% win
10k rolls! · collection17,126 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:1695no change
14 Aug 2026, 04:1695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.