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👁️Anomaly: Escape Room

👁️Anomaly: Escape Room

A Roblox experience owned by Protocol: Anomaly.

AdventureENescape roomhorrormultiplayer

Anomaly: Escape Room is an adventure experience created on 2025-08-17. It supports up to 5 players, with private servers allowing 10. The game has 12,821,967 lifetime visits, 116,427 favorites, and a 93% like percentage. Currently, 99 users are playing. The description notes mobile compatibility and potential flashing lights.

Description (written by the developer; not a statement by this register)

Will you escape?! Anomaly: Escape Room is a unique escape room game where you will find yourself stuck in different maps. Your ultimate goal is to escape 🎮Play solo or with a group of up to 5 players! 📱This game is suitable for mobile players! Private servers support up to 10 player groups! ❗Join the group for updates and sneak peeks! Make sure to like 👍 and favorite ⭐ if you enjoyed, this greatly supports development! Thank you! turn on notifications so you will know when new rooms will be released :) ⚠️note that the game might expose you to flashing/strong lights and jumpscares

Last updated by the developer 1 Aug 2026, 12:35 UTC.

99
playing (measured 10 Aug 2026, 14:30 UTC)
12,821,967
lifetime visits
93%
liked (70,057 👍 / 4,893 👎)
117,230
favourites (9.1 per 1k visits)
17 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:30105first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium Pass
159 R$
[Permanent] Puzzle Heartbeat
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,599,568 · 97.9% win
ESCAPE THE SPACESHIP · progression702,702 · 12.6% win
ESCAPE THE NUCLEAR STORM · progression583,156 · 11.8% win
ESCAPE THE PIZZERIA · progression486,153 · 11.0% win
You Met Spider! · other321,986 · 8.1% win
Just getting started! · welcome312,973 · 0.00% win
ESCAPE THE ROYAL GARDEN · progression290,324 · 64.3% win
You Met Glitch! · other280,620 · 5.0% win
Potion Chef · other259,239 · 6.0% win
ESCAPE FROM THE FORGOTTEN TEMPLE · progression220,212 · 46.2% win
EXPERIENCED ESCAPER · progression216,422 · 6.1% win
Not quite right. · other216,231 · 4.8% win
You Met Charge! · other179,073 · 3.6% win
ESCAPE WITCH'S LAIR · progression174,050 · 3.9% win
You Met The Lost Miner! · other171,568 · 4.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:4793no change
13 Aug 2026, 18:4693first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.