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Trapped [Escape Room!]

Trapped [Escape Room!]

A Roblox experience owned by Noob Cult.

PuzzleENescape roompuzzlehalloween

Trapped [Escape Room!] is a Roblox experience in the puzzle genre, created on September 19, 2021. The game has accumulated 26,590,292 lifetime visits and 203,265 favorites. Currently, 11 players are active. The title holds an 83% like percentage. It features UGC items and multiple chapters within its escape room structure.

Description (written by the developer; not a statement by this register)

Welcome to Trapped, a puzzle filled escape room game that might be pretty challenging so good luck! Not alot of people can escape. Can you? 👀 If you need help check out our Noob Cult Community. See "Social Links" below. We would love to hear any ideas or suggestions you might have as well. ✨ Join our Noob Cult Group. If you complete all the chapters you can ask to be ranked up to Noob Genius. 😎 Halloween room is out! 👍 Make sure to give us a thumbs up. NEW UPDATE: UGC Available Check it out now while items are in stock Game Icon: Frauditor Lobby and Chapter 3 map by: Baldman Created by: Jokke and Foxy

Last updated by the developer 2 Jan 2026, 02:12 UTC.

11
playing (measured 10 Aug 2026, 15:37 UTC)
26,590,292
lifetime visits
83%
liked (30,890 👍 / 6,300 👎)
204,044
favourites (7.7 per 1k visits)
19 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:378first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Trapped VIP
150 R$
Slide Puzzle Skip
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome7,710,582 · 100.0% win
Trapped Chapter 1 Finished · progression1,598,635 · 31.6% win
Trapped Chapter 2 Finished · progression1,053,236 · 10.9% win
Trapped Chapter 3 Bad Ending · progression281,713 · 4.2% win
Trapped Chapter 3 Good Ending · progression267,599 · 5.8% win
Trapped Chapter 4 Finished · progression254,062 · 9.0% win
Pro Level 1 · progression205,159 · 6.6% win
Chapter 5 Finished · progression184,684 · 4.8% win
Pro Level 2 · progression157,467 · 3.7% win
Chapter 1 Hardmode · progression142,410 · 5.8% win
Christmas Event Finished · progression132,990 · 4.0% win
Oofevator · other75,645 · 2.1% win
Chapter 6 Completed · progression62,835 · 2.7% win
Halloween 2024 Complete! · progression53,706 · 2.9% win
Pro 6 · other51,732 · 1.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8323 August 2026 — 83 % liked2 September 2026 — 83 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:0483no change
23 Aug 2026, 15:4983first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.