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[PUNKERTON] Cyberpunking

[PUNKERTON] Cyberpunking

A Roblox experience owned by Birbingish Studio.

Fighting & PvPENcyberpunkround-based fightingcustomizable movesets

[PUNKERTON] Cyberpunking is a fighting-pvp experience created on 2025-08-18. It has recorded 4,509,388 lifetime visits and 57,083 favorites. Currently, six players are active. The title holds a 74% like percentage. The game features round-based combat with customizable movesets and cybernetic enhancements.

Description (written by the developer; not a statement by this register)

[[ CYBERPUNKING'S COMBAT IS DIFFERENT FROM TRUE-M1 STUN BATTLEGROUNDS COMBAT; PLEASE EXPECT A LEARNING CURVE ]] Quick combat summary for BG players: M1s are not true, meaning you can BLOCK when someone's m1ing you Blockbreaks like uppercuts and downslams are ALWAYS AVAILABLE Each M1 interaction is like a rock-paper-scissors match M1 > Blockbreaks > Block > M1 --------------- Cyberpunking is a round-based fighting game featuring customizable movesets dictated by your choice of cybernetic enhancements. BECOME a test subject for Kuring Dynamics and face off against other players in a series of life-or-death trials. EARN Kurabucks to purchase new cybernetics and create your own set of skills and enhancements. SURVIVE experimental weapons ranging from disorientating body swaps to a red ball thing. [THIS GAME IS IN ALPHA] Heavily Inspired by: Cyberpunk 2077 - Setting/premise Something Evil Will Happen - Gameplay structure Battlegrounds Genre - Combat Base PHIGHTING! - Aesthetic choices

Last updated by the developer 24 Jun 2026, 21:05 UTC.

6
playing (measured 10 Aug 2026, 20:08 UTC)
4,509,388
lifetime visits
74%
liked (13,684 👍 / 4,852 👎)
57,075
favourites (12.7 per 1k visits)
18 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:085first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:2374no change
14 Aug 2026, 02:2374first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.