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[ALCHEMIST PART 1] Jump Showdown

[ALCHEMIST PART 1] Jump Showdown

A Roblox experience owned by Jimpee’s Cabin.

Fighting & PvPENbattlegroundscharacter combatcross-platform

[ALCHEMIST PART 1] Jump Showdown is a fighting-pvp experience created on 2024-07-16. It currently has 1,315 players online. The game has accumulated 261,561,593 lifetime visits and 375,045 favorites. User engagement metrics show a 78% like percentage. The experience supports console, PC, and mobile devices.

Description (written by the developer; not a statement by this register)

"i'm getting jumped in jump showdown" Clash with all your favorite (or not) characters in this battlegrounds game. This experience works on all devices (CONSOLE, PC, MOBILE). Please consider liking and supporting this experience so updates come out faster! Scripter / UI Designer - @SolidSounds Scripters - @Fw_Yuki, @trampolinebody, @erykos05, @miscoIor, @DaDarknet, @Sweebys Main Animators - @precisionOfPlayer, @Binx_zz, @mis9rable, @Vensoul Main VFX Designers - @Arc_Devs, @GunSon76 Main SFX Designers - @boostedbonkers, @hyrumdevv, @turningtheclockback + Many more

Last updated by the developer 31 Aug 2026, 00:47 UTC.

11
playing (measured 31 Aug 2026, 00:50 UTC)
263,252,431
lifetime visits
77%
liked (241,648 👍 / 70,184 👎)
378,944
favourites (1.4 per 1k visits)
16 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

112,0341,022.510 August 202631 August 2026
222 measurements spanning 20 days, net -1,431. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 222
Measured (UTC)PlayersChange
31 Aug 2026, 00:5011-1,582
30 Aug 2026, 23:501,593-86
30 Aug 2026, 22:501,679-82
30 Aug 2026, 21:501,761-45
30 Aug 2026, 20:501,806-70
30 Aug 2026, 19:501,876+66
30 Aug 2026, 18:501,810no change
30 Aug 2026, 17:501,810+122
30 Aug 2026, 16:501,688+33
30 Aug 2026, 15:501,655+195
30 Aug 2026, 14:501,460+210
30 Aug 2026, 13:501,250+40
30 Aug 2026, 12:501,210+191
30 Aug 2026, 11:501,019+115
30 Aug 2026, 10:50904-13
30 Aug 2026, 09:50917-36
30 Aug 2026, 08:50953-40
30 Aug 2026, 07:50993-43
30 Aug 2026, 06:501,036-143
30 Aug 2026, 05:501,179first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#39 Top trending#59 Fun with friends#71 Top revisited

Growth

266746.53931 August 20265 September 2026
106 measurements spanning 5 days, net -28. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 20–73 and does not start at zero.
Measurement log — every rank on Top trending count we have recorded, most recent 20 of 106
Measured (UTC)Rank on Top trendingChange
5 Sept 2026, 07:2539no change
5 Sept 2026, 06:2539no change
5 Sept 2026, 05:2539no change
5 Sept 2026, 04:2539no change
5 Sept 2026, 03:2539no change
5 Sept 2026, 02:2539no change
5 Sept 2026, 01:2539no change
5 Sept 2026, 00:2539no change
4 Sept 2026, 23:2539+4
4 Sept 2026, 22:2535no change
4 Sept 2026, 21:2535no change
4 Sept 2026, 20:2535no change
4 Sept 2026, 19:2535+3
4 Sept 2026, 18:2532-1
4 Sept 2026, 17:2533no change
4 Sept 2026, 16:2533+1
4 Sept 2026, 15:2532no change
4 Sept 2026, 14:2532no change
4 Sept 2026, 13:2532-2
4 Sept 2026, 12:2534first reading

Position on Roblox’s top trending sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Private Server +
499 R$
VIP
399 R$
Early Access
299 R$
Awakening Outfits
150 R$
Kill Sounds
100 R$
Extra Emote Pages
100 R$
Extra Emote Slots
100 R$
Move Shouts
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeated the King of Curses · progression2,007,111 · 0.00% win
Medal Event · other97,092 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

777877.521 August 20262 September 2026
223 measurements spanning 12 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 223
Measured (UTC)% likedChange
2 Sept 2026, 12:3477-1
31 Aug 2026, 00:5078no change
30 Aug 2026, 23:5078no change
30 Aug 2026, 22:5078no change
30 Aug 2026, 21:5078no change
30 Aug 2026, 20:5078no change
30 Aug 2026, 19:5078no change
30 Aug 2026, 18:5078no change
30 Aug 2026, 17:5078no change
30 Aug 2026, 16:5078no change
30 Aug 2026, 15:5078no change
30 Aug 2026, 14:5078no change
30 Aug 2026, 13:5078no change
30 Aug 2026, 12:5078no change
30 Aug 2026, 11:5078no change
30 Aug 2026, 10:5078no change
30 Aug 2026, 09:5078no change
30 Aug 2026, 08:5078no change
30 Aug 2026, 07:5078no change
30 Aug 2026, 06:5078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.