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[UPD] 🧠 Raise a Brainrot!

[UPD] 🧠 Raise a Brainrot!

A Roblox experience owned by Brainrottery.

Clicker & idleENbrainrot memeclickerrebirth

Raise a Brainrot is a clicker-idle Roblox experience created on 2025-08-21. The game currently has 6 players online. It has accumulated 9,615,466 lifetime visits, 6,469 favorites, and maintains a 90% like percentage.

Description (written by the developer; not a statement by this register)

👍 New Update @6000 Likes! 🗣️ Welcome to 🧸 Raise a Brainrot! How to Play: 🍄 Buy your Brainrot 💸 Earn Money by feeding & clicking on Brainrots! 😎 Rebirth & Flex your Brainrots Tags: Brainrot, Raise a Brainrot , [🌌] Steal a Brainrot , 👹 Steaal A Brainrot MODDED , Brainrot Evolution , 🍀 Steal Brainrot MODDED X999B LUCK , MERGE BRAINROT 💀 , 🎤My Singing Brainrot , [UPD] Catch and Feed a Brainrot! , 🥶 Steal La Brainrot MODDED , 😲Destroy Brainrot! , Sleepy Brainrots , Brainrot Training[⭐️UPD2] , Italian Brainrot Speed Clicker 🧠⚡ , Poop a Brainrot 💩

Last updated by the developer 28 Feb 2026, 09:38 UTC.

6
playing (measured 10 Aug 2026, 18:05 UTC)
9,615,466
lifetime visits
90%
liked (4,783 👍 / 514 👎)
6,493
favourites (0.7 per 1k visits)
21 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:055first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9013 August 2026 — 90 % liked23 August 2026 — 90 % liked2 September 2026 — 90 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:3590no change
23 Aug 2026, 20:3490no change
13 Aug 2026, 20:3390first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.