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Jayawijaya Mountain

Jayawijaya Mountain

A Roblox experience owned by ARTISTA MULTI KREATIF.

SimulatorENmountaineeringsimulationindonesia

Description (written by the developer; not a statement by this register)

Summit List: [Extreme - Cartensz Pyramid - Puncak Tertinggi di Indonesia] 4884m [Intermediate - Eastern Cartensz] 4820m [Intermediate - Ngga Pulu] 4867m [Easy - Sumantri] 4875m Experience an immersive expedition the highest peak in Indonesia with extreme weather, steep trails, and logistical limitations. work with your team to choose the best route and face dangers at high altitudes. The terrain is designed to resemble the original shape of the mountain in real life. Key Features: - Multiple Summit Count (4 in total) - Interactive Game Play - Realistic Visual Graphic - in-game Role [Guide and S&R] - Trekking Pole [Speed] - Drone [Freecam] - Night Vision Goggles [Enhance vision] Whether you are an extreme hardcore climber or a casual hiker, this mountain is for you. This GAME still in development and updating everyday Join community for Trainings!!!

Last updated by the developer 10 Jul 2026, 15:16 UTC.

13
playing (measured 11 Aug 2026, 10:03 UTC)
304,015
lifetime visits
67%
liked (793 👍 / 391 👎)
2,448
favourites (8.1 per 1k visits)
22 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:039first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP PASS
700 R$
S&R
350 R$
Guide
150 R$
Trekking Pole
100 R$
Drone Gamepass [PC]
100 R$
NightVision
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sumantri · progression7,264 · 15.2% win
Cartensz Pyramid · progression2,344 · 3.0% win
East Cartensz · progression2,191 · 8.3% win
NggaPulu · progression2,178 · 3.8% win
“A van that appeared out of nowhere.” · secret603 · 0.80% win
MamGufron who is meditating. · other4 · 0.00% win
“A missing Boy.” · other0 · 0.00% win
“A cat that has been abandoned.” · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

676867.515 August 2026 — 68 % liked25 August 2026 — 67 % liked4 September 2026 — 67 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 03:0867no change
25 Aug 2026, 01:1767-1
15 Aug 2026, 01:0468first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.