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Sanguine Fields [ALPHA]

Sanguine Fields [ALPHA]

A Roblox experience owned by Bloody Paws!.

ShooterENviolentshooteralpha

Sanguine Fields [ALPHA] is a shooter experience created on 2025-08-23. It has 1,850,441 lifetime visits, 19,228 favorites, and a 70% like percentage. Currently, six users are playing. The description notes extreme blood and gore content, which is disabled by default. The game is described as a fast-paced randomizer shooter with various weapons and items. Private servers allow spawning dummies via commands or tools.

Description (written by the developer; not a statement by this register)

❗❗ THIS GAME CONTAINS EXTREME BLOOD AND GORE CONTENT, IF YOU'RE NOT COMFORTABLE, DON'T JOIN OR ENABLE IT, ITS DISABLED BY DEFAULT!!! ❗❗ ❤ This game is still under development, pls leave proper feedback! (  ̄▽ ̄) 🩸 Sanguine Fields is a modern violent fast-paced randomizer shooter/slasher with many weapons and items to destroy your opponents with! ✨ You can spawn dummies in *private servers* by using the ;dummy command or by using the dummy tool 📞 IF YOU SEE AN EXPLOITER, FIND A BUG, HAVE A QUESTION OR WANT TO SUGGEST ANYTHING, PLEASE SEND IT TO THE LINKED GROUP OR SOCIAL LINKS! 📝 Current version: V2.3

Last updated by the developer 9 Aug 2026, 18:43 UTC.

6
playing (measured 10 Aug 2026, 18:08 UTC)
1,850,441
lifetime visits
70%
liked (4,315 👍 / 1,827 👎)
19,442
favourites (10.5 per 1k visits)
23 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:0817first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boombox
149 R$
Kill Sounds
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1 Soul · collection277,767 · 31.7% win
Played Alpha · welcome193,625 · 61.5% win
10 Souls · collection129,121 · 9.9% win
Fumo Bomb · other49,582 · 12.6% win
Revenge · other48,525 · 21.4% win
Trampolin'd · other47,423 · 11.5% win
Gun Emplacement'd · other38,730 · 11.5% win
Broken Friendship · other38,223 · 14.1% win
Red Beam of DOOOOOM · other27,887 · 10.3% win
100 Souls · collection24,097 · 0.80% win
3 Streak · other22,949 · 16.0% win
Rip & Tear · other18,503 · 6.9% win
Regained Friendship · other16,582 · 1.1% win
Rage Quit · other16,558 · 6.1% win
Crushed · other10,157 · 9.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked3 September 2026 — 70 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:5170no change
24 Aug 2026, 10:2170no change
14 Aug 2026, 10:2070first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.